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You take a look at the other teams bleachers, trying to find the goalkeeper you just styled on. Strange, you can’t quite pinpoint him from the coagulate of jerseys until one of them walks up to you with his mom. His mom says: “hey, that was a great goal, my Kev could have never saved that. ” You look at the child in tow, weird, you don’t remember a kid with glasses on the pitch. His mom notices and explains how she doesn’t let her son wear glasses on the pitch in case a ball hits his face. So that’s why he couldn’t save it, he couldn’t damn well see the ball could he? This, this pseudo-thrilling shithousery is Blue Lock to me.
The start of Blue Lock was actually bearable, dare I even say interesting. Seriously, it’s a good concept on paper. A bunch of ambitious teenagers vying for a chance to become Japan’s national team striker through a rigorous and ruthless training regime with one person remaining. Or that’s what it seemed at the start, until you realize that no characters introduced get eliminated. Or the absurdity of fielding a striker in goal could ever yield effective practice for anyone involved.

0 Volume 35 16-11-2022 5. 0 Volume 34 16-11-2022 4. 9 Volume 33 16-11-2022 4. 7 Volume 32 16-11-2022 4. 9 Volume 31 16-11-2022 4. 8 Volume 30 16-11-2022 4. 8 Volume 29 16-11-2022 4. 8 Volume 28 16-11-2022 4. 8 Volume 27 16-11-2022 4. 8 Volume 26 16-11-2022 5. 0 Volume 25 16-11-2022 4.

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The original Street Fighter had an art style reminiscent of 60s action cartoons. Street Fighter II continued this with an art style similar to 80's Saturday morning cartoons, which was taken to a logical conclusion. Street Fighter III continued the Western style further with a artstyle resembling an upper-tier action cartoon with extremely fluid animation and a soundtrack inspired by Late-90's Hip-Hop, Jazz and Techno with loads of English. Street Fighter IV takes the action cartoon artstyle of II and brings it into the third dimension, which in turn made the game even more colorful and cartoony than prior entries. Two of the three games featured in Three Wonders, specifically Midnight Wanderers and Chariot, are drawn in a Westernized art style based on Medieval illustrations (the world maps especially), tarots and fantasy/fairy tale books. Viewtiful Joe is an Affectionate Parody of both comic book superheroes and Tokusatsu. Go Go Hyper Grind is a Japanese-developed skateboarding game with American character designs by John Kricfalusi and Spumco, no less! The gameplay also features many Western cartoon cliches such as Wild Takes, Stuff Blowing Up, and characters losing their heads. Persona 5 uses an anime art style, plays like a JRPG and visual novel hybrid, and focuses on issues in modern Japanese society. However, the Phantom Thieves' costumes and Personas, as well as the jazzy soundtrack, take a lot of influence from classic Western comic books and tales of magnificent vigilantes. While Onmyōji (2016) plays this straight in every other aspect of the game, some in-game comics (like those about the backstory of Ōtakemaru and Kujira) are drawn in a Western comic book style and read left-to-right rather than like a manga. PaRappa the Rapper and its spinoff Um Jammer Lammy. Anime News Network. January 23, 2015. Archived from the original on October 30, 2016. Retrieved March 30, 2015. ^ "ICv2 Guide: Top 25 Manga Properties Fall 2008". ICv2. February 26, 2007. Archived from the original on April 26, 2013. Retrieved February 13, 2008. ^ "Animage Awards". Anime News Network.
But my problem with these girls is not remembering their names, Greek letters aren’t something difficult to remember and I’m guessing that’s why the author didn’t bother to give them actual names, it’s these girls are complete non-characters, sometimes when they appear again I wouldn’t know who they are if they weren’t wearing those outfits everyone in Shadow Garden wear, after all, they aren’t characters I can recognize because they aren’t written to be recognizable, I couldn’t even tell which hair color each of them has or a single personality trait, there’s nothing memorable at all about them because they are never used as anything but a plot device galore.
An anime with a better execution at making an organization with only-girls for who knows what reason (actually, the reason is pretty clear, just look at the ending song video) and that turns out they are very strong too is, and I can’t believe I’m saying this given how the writing in that series is, Sekai Saikou no Ansatsusha. That series was written by the clown known as Tsukiyo Rui, the same man behind Kaifuku Jutsushi no Yarinaoshi, and it had the process to recruit them all, seeing their training and gave them an actual character even if it just a generic waifu characterization that you would find in other isekais. What happened with Shadow Garden? Well, they just started to exist in episode 2, it was only Alpha and then suddenly there was a bunch of girls that came out from who knows where, they seem able to do literally anything, they one-shot the enemies they face and are able to investigate every single minimal thing they are asked to. I can understand Alpha being strong since it was explained she is descendant from a hero, but the others? They are strong because of the slime suits that they somehow are super mega experts at using even if it this is said to be a super advanced thing just about no one else can do. If Tsukiyo Rui of all people managed to write the same thing as you but in a more competent fashion, then you are definitely doing something wrong.