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Napier identified this morphing and metamorphosis as a factor that marks the
work as postmodern: "a genre which suggests that identity is in constant fluctuation. " She also sees the work as an attack on the Japanese establishment, arguing that Otomo satirizes aspects of Japanese culture: in particular, schooling and the rush for new technology. Akira's central image of characters aimlessly roaming the streets on motorbikes is seen to represent the futility of the quest for self-knowledge. The work also focuses on loss, with all characters in some form orphaned and having no sense of history. The
landscapes depicted are ruinous, with old Tokyo represented only by a dark crater. The nihilistic nature of the work is felt by Napier to tie into a wider theme of pessimism present in Japanese fantasy literature of the 1980s. [22] According to Dolores P. Martinez, the serial nature of the work influenced the storyline structure, allowing for numerous sub-plots, a large cast, and an extended middle sequence. This allowed for a focus on destructive imagery and afforded Otomo the chance to portray a strong sense of movement. [8] The work has no consistent main character, but
Kaneda and Tetsuo are featured the most prominently throughout. [8] Publication[edit] Written and illustrated by Katsuhiro Otomo, Akira was serialized biweekly in Kodansha's Young Magazine from December 20, 1982, to June 25, 1990.
^ Kim,
Gwan Sik (December 10, 2020). "구글 검색어 국내 1위 코로나19. n번방, 이태원 클래쓰도 순위권". ditoday.
[73] Another game, Attack on Titan, for PlayStation 4, PlayStation 3, and PlayStation Vita, published by Koei Tecmo and developed by Omega Force, was announced at Gamescom 2015. [74][75] It was released on February 18, 2016, in Japan. [76][77] Later was confirmed to be released worldwide along with PC and Xbox One versions. [78] Capcom announced that they were developing an Attack on Titan arcade game named Shingeki no Kyojin: Team Battle,[79] but the game was cancelled in 2018. Attack on Titan: Escape from Certain
Death was announced to be in development for the Nintendo 3DS in Famitsu magazine in October 2016. The game was
initially supposed to be launched on March 30, 2017, but was later postponed to May 11, 2017.