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The characters looked as though they were ripped right out of a samurai-themed Japanese animation film, and their attacks hit with all the meaty subtlety of a freight train. Every slash and thrust was followed by a spurt of blood and a spine-chilling scream, and woe to the players who lost a match, because there was a good chance that the winner's final blow would end up cutting them in two or severing their jugular vein--unleashing a fountain of blood five feet into the air. If you've never seen or played Samurai Shodown, the mention of blood and gore might lead you to compare it to Midway's Mortal Kombat, a game that was infamous at the time for its photo-realistic portrayals of death and dismemberment. Truthfully, the two games couldn't have been any more different from one another. Samurai Shodown had three times as many attacks and combinations, giving you a richer gameplay experience, and the anime-style graphics made the blood sprays and killing blows seem almost tasteful. Nonetheless, thanks to the brouhaha over Mortal Kombat, SNK of Japan got cold feet when it came time to release the AES version of Samurai Shodown in North America. Fans of the arcade MVS game would be sorely disappointed to learn that all of the dismemberments had been removed and that the red blood splatters had been transformed into white sprays of sweat. For the first time, paying the $250 required to bring the AES cartridge home didn't mean that you were bringing home the complete arcade experience. Thanks to the fervor stemming from Mortal Kombat, the US home cartridge release of Samurai Shodown was censored. The red blood was turned white, and killing blows were removed. The censoring of Samurai Shodown garnered significant attention in the enthusiast magazines of the day, such as Die Hard Game Fan and Electronic Gaming Monthly, and led some NeoGeo AES owners to have debug BIOS chips installed in their consoles that would allow them to trick the game into displaying the blood and gore that was supposed to be there.Inside, they were assigned to share a cell with Kedama, Kamata and Arai, the former of which informed Boruto what it required to get sent into the medical ward, which was were Kokuri resided. Consuming a poisonous fruit in order to be sent there, Boruto made contact with Kokuri, and while returning to the prison he discovered Kokuri had been stabbed in the access-restricted ward. After Boruto was discharged from the ward, he had Mitsuki contact Sarada with his snake to have the warden move Kokuri to their cell for better protection. After succeeding, they learned that one of the prison's special access cards was missing for three days. As the guards began looking for it, Mitsuki realised that the card must have been stolen by one of their cell-mates when Boruto was being taken to the medical ward. Ultimately, they discovered Arai to be the assailant, leading to him being taken away.
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