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9Shi 1. 10O- and go- prefix 2Usage 3Translation 4Other
titles Toggle Other titles subsection 4. 1Occupation-related titles 4. 2For criminals and the accused 4. 3For
companies 4. 4Imperial styles 4. 5Dono / tono 4. 6No kimi 4. 7Ue 4.
8Martial arts titles 4. 8.
The following sections document the entire 25-year history of the company--from it's founding in 1978, to the golden era of the early 1990s, through the unfortunate bankruptcy in 2001, and up to the present day. The author would like to give credit to Andrew Alfonso, Chad Okada, Ben Herman, Shawn McCleskey, Kenny Perry Jr. , Stuart Reynolds, Michael Shaver, and SnairDogg for their help with and input in this article, as well as to the fans of SNK and the NeoGeo all over the world who continue to show their undying love for the company's systems and games. Without these fine people, the story of SNK could not have been told. The Beginning (1978-1989) Ozma Wars was SNK's first game in 1979. Before all of the
name changes, before the NeoGeo, and long before the company became known for its King of Fighters and Metal Slug games, SNK was just another startup trying to gain a foothold in the burgeoning video game craze of the early 1980s. SNK (short for Shin Nihon Kikaku, or "New Japanese Project") Electronics Corp. , the brainchild of Eikichi Kawasaki, set up shop in Osaka, Japan, in July 1978. Initially, the company's purpose was to design and produce software and hardware components for a variety of business clients. Shortly thereafter, noticing the rapid growth that was occurring in the coin-operated video game sector, Kawasaki expanded the company's endeavors to include the development and marketing of stand-alone coin-operated games. The first two titles out of SNK's coin-op division were Ozma Wars (1979), a vertically scrolling space shoot-'em-up, and Safari Rally (1980), a maze game with little noteworthy value save for the
fact that "Shin Nihon Kikaku" was spelled out on the copyright notice.
Archived from the original on November 10, 2021. Retrieved November 10, 2021. ^ 週刊少年チャンピオン 2006年No. 22+23 (in Japanese). Akita Shoten. Archived from the original on November 10, 2021.