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Just throw in Abraham Lincoln, some Type 1 Eagleland, a Steampunk setting, a Silver Age comic aesthetic, a Framing Device where cutscenes are played out in the panels of a comic book, and as if those elements weren't enough, a campy anthem as its theme song, you'll have a Japanese-developed game that is very Western. This was a very intentional move on Nintendo's part when creating the first Donkey Kong arcade game, a game that they created because a prior arcade game of theirs, Radar Scope, had flopped hard in the US despite being a bit hit in Japan. To clear out their enormous stock of unsold Radar Scope machines, Nintendo decided to create a game that would be a surefire hit in America and convert the Radar Scope cabinets to run it. To ensure its success in America they took a lot of influence from classic American cartoons when designing the game. While it firmly belongs to the JRPG genre (being a partial parody of it), the EarthBound (1994) series is also heavily influenced by 1950's sci-fi, American newspaper comics like Peanuts and Calvin and Hobbes, and other Western media. The settings of the games range from small middle American towns (Onett, Twoson) to big bustling metropolises inspired by New York City (Fourside)—EarthBound is, after all, the Trope Namer for Eagleland.