my dress-up darling manga chapter 100
It is the root word for -san. Deities such as native Shinto kami and Jesus Christ are referred to as kami-sama, meaning "Revered spirit-sama". When
used to refer to oneself, -sama expresses extreme arrogance (or self-effacing irony), as in praising oneself to be of a
higher rank, as with ore-sama (俺様, "my esteemed self"). Sama customarily follows the addressee's name on all formal
correspondence and postal services where the addressee is, or is
interpreted as, a customer. Sama also appears in such set phrases as omachidō sama ("thank you for waiting"), gochisō sama ("thank you for the meal"), or otsukare sama ("thank you for a good job"). Kun[edit] Matomaru-kun (まとまるくん) on an eraser Kun (君【くん】) /kʊn/ is generally used by people of senior status addressing or referring to those of junior status, or it can be used when referring to men in general, male children or male teenagers, or among male friends. It can be used by males or females when addressing a male to whom they are emotionally attached, or whom they have known for a long time. Although it may seem rude in workplaces,[3] the suffix is also used by seniors when referring to juniors in both academic situations and workplaces, more typically when the two people are associated. [4] Although -kun is generally used for boys, it is not a hard rule. For example, -kun can be used to name a close personal friend or family member of any gender. In business settings, young female employees are addressed as -kun by older males of senior status.
Movies like Rambo: First Blood Part II were all the rage at the box office, and players were eager to spend their quarters to mow down soldiers, toss grenades, and seek cover in foxholes just like John Rambo was doing on the silver screen. Ikari Warriors was so popular that it was eventually licensed and ported to the Atari 2600, Atari 7800, Commodore 64, Commodore Amiga, and NES video game consoles. SNK followed up Ikari Warriors with two sequels,
Victory Road (also in 1986) and Ikari III: The Rescue in 1989. Although SNK is best known today for its
arcade beat-'em-ups--most notably the King of Fighters series--many people first fell in love with the company back in the mid to late 1980s, when its games began to appear on the Nintendo Entertainment System. Even though SNK had a decent arcade business going all throughout the early and mid 1980s, executives at the company were interested in the profits that could be made through the development and licensing of games for home video game consoles. Paul Jacobs was the president of SNK Corp. of America between 1986 and 1991. He helped bring the NeoGeo to America. Unfortunately, the home market was still reeling from the fallout caused by the legendary video game crash of 1983, and major players, such as Atari and Mattel, were more occupied with lawsuits than with the marketing and production needs of their flailing consoles. Nevertheless, one console manufacturer in particular seemed to weather the crash fairly unscathed: Nintendo. SNK signed up to become a third-party licensee for Nintendo's Family Computer (Famicom) system in 1985 and opened a second branch in the United States--this time in Torrance, California (near Los Angeles)--shortly after the Nintendo Entertainment System was introduced.
When they did, they discovered he was facing a damaged puppet. While Temari and Shikadai held off the puppet,
Boruto helped Shinki and Shukaku get to safety before returning to defeat the puppet. Afterwards, it was decided for Boruto to head on with Shinki while Temari tended to her wounds with Shikadai and resumed their search for Kankurō. Boruto attacking Urashiki. Knowing Urashiki would soon escape and intercept them again at the Land of Fire border, they decided Boruto would distract Urashiki with a clone
disguised as Shinki and carrying an empty tea kettle while Shukaku and Shinki went on ahead. While distracting Urashiki for a period of time, the foe soon realised the truth and decided to take Boruto as a hostage for the Hokage. Shinki however decided to return to the battlefield to aid Boruto. As Boruto and Shinki struggled to fend off Urashiki, Boruto's Jōgan activated, leading to him being able to perceive Urashiki's dimensional hopping. Managing to injure Urashiki, the pair was saved by Sasuke, who forced their foe to retreat. Brought back to Konoha to be treated, Boruto saw Shinki off at the Thunder Rail station. Afterwards, Shukaku stayed at the Uzumaki house for a brief period until a safehouse was organised, during which Naruto informed Boruto about the tailed beasts.