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Archived from the original on November 7, 2019. Retrieved March 28, 2020. ^ Dollase, Hiromi (2003). "Early Twentieth Century Japanese Girls' Magazine Stories: Examining Shōjo Voice in Hanamonogatari (Flower Tales)". The Journal of Popular Culture. 36 (4): 724–755.Trevor also reveals the weapon he used was originally created by a wizard-turned-blacksmith as part of a "very one-sided" murder-suicide pact with God, hence why it had the power to slay Death. Reunited, the three reflect on all they survived together and look forward to a brighter future. Meanwhile, in London, it is revealed that Dracula and Lisa were successfully resurrected by the ritual and have settled into an inn disguised as commoners; while neither understand how or why the ritual restored them, they decide to remain in hiding and allow their son to live his own life while promising to visit him someday. The series ends with Dracula and Lisa together in bed, vowing to fully approach their new chance at life to build their new future. Production[edit] Warren Ellis wrote the series as a direct-to-video film before adapting it for a television format. In March 2007, Frederator Studios acquired the rights to produce an animated film adaptation of Castlevania III: Dracula's Curse, intended as a direct-to-video production. Frederator brought writer Warren Ellis aboard as the screenwriter for the series. In an interview with Paste, Warren Ellis said that when he was contacted about Castlevania he had no previous knowledge of the series and discovered it was a "Japanese transposition of the Hammer Horror films I grew up with and loved". [5] Ellis explained how he worked with Castlevania producer Koji Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how he was frustrated that Igarashi wanted eight full re-writes of pre-production material before giving approval. [6] Ellis noted that Frederator's Kevin Kolde, who was slated to produce the work, did not want the film to be aimed at children, allowing Ellis to use gruesome imagery and scenes as necessary to tell the story he wanted to write, something that Ellis had found restrictive in working with normal television animation. [7] In adapting the game for the film, Ellis did not want to make a point-for-point adaptation, but instead provide some material to flesh out the game's world and elements behind it.
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