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Oddly enough, there were two versions of Kyo in this game in order to coincide with the storyline. Other new characters that were introduced were Whip and Jhun Hoon, both of whom possessed very unique fighting styles. Jhun Hoon was a tae kwon do master who paired up with Kim Khapwan, while Whip was the leader of the Ikari Warriors team and had the longest ranged attacks in the game. In order to compete with the newer vs. titles from Capcom, SNK decided to steal a page from its playbook and introduced strikers, which were characters who could be summoned into battle to aid in combos or help defend their teammates. While they were innovative for the KOF series, many players didn't like the new additions, partly because they created some imbalances among characters. The King of Fighters R-1 (1999, NeoGeo Pocket)
This was a handheld fighting game based on the NeoGeo version of King of Fighters '97. Since the NGP was a monochrome system, R-1 used black-and-white graphics. You picked a team of three fighters and went up against the CPU's teams. Or, you could link two NGPs together for two-player play. The graphics were weak compared to what you could see on the Game Boy Advance, but they stacked up nicely against the graphics capabilities of the Game Boy--which was the popular system at the time.

"Demon Slayer: Kimetsu no Yaiba Manga to Top 100 Million Copies in Circulation". Anime News Network. Archived from the original on September 20, 2020. Retrieved September 18, 2020. ^ 「鬼滅の刃」22巻で累計1億部を突破!入場者特典収録の読切をジャンプにも掲載. Comic Natalie (in Japanese). Natasha, Inc. March 5, 2023. Archived from the original on March 12, 2023. Retrieved March 5, 2023. ^ Hodgkins, Crystalyn (February 17, 2023).

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the danger in my heart chapter 137

He explained that while one could "have a scene where Seita can't stand that anymore", it is "difficult to incorporate into a story". [9] Takahata explained that the film is from Seita's point of view, "and even objective passages are filtered through his feelings". [8] Takahata said that he had considered using non-traditional animation methods, but because "the schedule was planned and the movie's release date set, and the staff assembled, it was apparent there was no room for such a trial-and-error approach". [8] He further remarked that he had difficulty animating the scenery since, in Japanese animation, one is "not allowed" to depict Japan in a realistic manner. [6] Animators often traveled to foreign countries to do research on how to depict them, but such research had not been done before for a Japanese setting. [6] While animating the movie, Takahata also created several different cuts of the scene in which Seita cremates Setsuko's body. Takahata spent a lot of time on this scene, trying to create the perfect iteration of it. Each of these cuts remained unfinished and unused in the end. [10] Most of the illustration outlines in the film are in brown, instead of the customary black. Black outlines were only used when it was absolutely necessary. Color coordinator Michiyo Yasuda said this was done to give the film a softer feel. ^ ようこそ実力至上主義の教室へ 2年生編4. 5 (in Japanese). Media Factory. Archived from the original on October 21, 2021. Retrieved June 25, 2021. ^ "Classroom of the Elite: Year 2 (Light Novel) Vol.
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