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^ Aoki, Deb. "Interview: Jason Thompson: Manga Editor and Author of Manga: The Complete Guide". About. com. Archived from the original on June 2, 2009. Retrieved October 16, 2009.

Archived from the original on April 17, 2021. Retrieved April 17, 2021. ^ "Chained Soldier, Vol. 4". Yen Press. Archived from the original on January 4, 2023.

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1 - Vol. 1 Ch. 1] Vol. 0 Ch. 1 - 396 days ago $localHistory_by_source_items[15212562]. _text_epi $localHistory_by_source_items[15212562]. _time_ago Source Deer (#15212559 / 4 chs) [Vol. 19 Ch. 92 - Vol. 25 Ch. 163] Vol. ^ Gantayat, Anoop (September 24, 2004). "TGS 2004: Fullmetal Alchemist Q&A". IGN. Archived from the original on December 20, 2008. Retrieved May 28, 2008. ^ "Funimation Announces Series of Fullmetal Alchemist Games". Anime News Network. June 16, 2006. Archived from the original on November 15, 2013. Retrieved April 17, 2008. ^ "Fullmetal Alchemist Video Games coming from Destineer".
Why are these people even competing at the high school level at this point? Midorima can literally shoot 100% from 3. This is not only impossible but Steph Curry, who is the best 3-point shooter of all time, only shoots 42. 8% from 3, so why isn't he playing at a much higher level already? This concept is so poorly thought out, and if the writer wanted to force abilities in this badly, they should've made them less overpowered and more subtle, so it would at least be fair. The players and coaches seem to be self-aware of these abilities, yet they aren't at the same time. They are never implemented into the game plan at all. The abilities are often inconsistent, to the point where even the author doesn't know how they work. There is no consistency or use of strategy integrated within the abilities that add to the sport. You would think that, at least with the power system, the author would include this as a strategic way of playing through the basketball game, but even with these powers, there is still no strategy involved, and it is just random dunks with barely any planning or teamwork.
The author was attempting to mix normal basketball play with overpowered abilities, but this creates an infinite number of problems such as: If Midorima can shoot 100% from anywhere on the court (even full-court shots somehow, which is physically impossible), why don't they just set screens or create ball movement in order to get him more open? Why doesn't Kise just copy whatever ability he needs at any moment in time whenever he needs that exact ability? Why does Kuroko go unnoticed still even though people know that his quirk is going unnoticed? Why does Kagami's ability defy the laws of physics? Why is Aomine so overpowered to the point where he can seemingly do anything he wants? The author was attempting to still have the characters play normal basketball even with these broken abilities, but the author didn't realize just how much these abilities change the core function of how the sport is played. Instead of going all the way and changing it fully, he mixes it with traditional basketball, and he uses the abilities as a cheap way to let us know who the important characters are instead of being able to come up with actual crafty basketball skills that normal people have in real life.
Even the Coach has a random inhuman ability for no reason, which normally serves as plot convenience to use it as an excuse for her to know when Kagami should play or not whenever he gets injured.