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[4] Another offshoot is where the protagonist uses the new world to explore an interest, hobby, or goal they had in the previous world but were unable to achieve, such as studying or opening a business, like in Restaurant to Another World. [4] In many works, isekai overlaps with the harem and LitRPG genres, where the protagonist gains the affection of several potential love interests, who may or may not be human. One example of this is Harem in the Labyrinth of Another World. [8] Writing for the Journal of Anime and Manga Studies, Paul Price in his article "A Survey of the Story Elements of Isekai Manga" argues for the existence of four kinds of isekai, based on Farah Mendlesohn's framework of organizing fantasy: "portal-quest", where the protagonist enters the isekai via some kind of portal (Price cites Death March to the Parallel World Rhapsody as an example); "immersive", where no such portal exists and all the action takes place in the other world (Slayers); "intrusion", which are akin to reverse isekai in which the fantastic enters the real world (The Devil Is a Part-Timer!); and "liminal", where the portal becomes a liminal space where the real world and the isekai mix (Restaurant to Another World). [9] History[edit] The concept of isekai has antecedents in ancient Japanese literature, particularly the story of a fisherman Urashima Tarō, who saves a turtle and is brought to a wondrous undersea kingdom. After spending what he believed to be four to five days there, Urashima returns to his home village only to find himself 300 years in the future. Other precursors to isekai include portal fantasy stories from English literature, notably the novels Alice's Adventures in Wonderland (1865), A Connecticut Yankee in King Arthur's Court (1889), The Wonderful Wizard of Oz (1900), Peter Pan (1904) and The Chronicles of Narnia (1950). [10][unreliable source?] Modern media[edit] See also: List of isekai works The earliest modern Japanese isekai stories include Haruka Takachiho's novel Warrior from Another World (1981), Tatsunoko Production CBN collaborative Christian anime Superbook (1981), and Yoshiyuki Tomino's anime Aura Battler Dunbine (1983). [11][12][13] The earliest isekai anime to involve the protagonist being trapped in the virtual world of a video game was the film Super Mario Bros. : The Great Mission to Rescue Princess Peach! (1986), based on the hit video game Super Mario Bros. (1985); the anime film adaptation involves Mario playing a video game that comes to life, making it an ancestor of the "trapped in a video game" subgenre of isekai.Produced by Twin Engine, Production I. G, Wit Studio and Kodansha, the series is animated by Wit Studio and directed by Shūhei Yabuta, with Hiroshi Seko handling series composition, Takahiko Abiru designing the characters,[57] and Yutaka Yamada composing the music. [58] The series ran for 24 episodes on NHK General TV. [59] The series premiered on July 7, 2019 with the first three episodes. [60] Amazon streams the series worldwide on their Prime Video service. [61][62] Sentai Filmworks released the series on home video on August 31, 2021, with both a new translation and English dub. [63][64][65] A different English dub, produced by VSI Los Angeles, previously launched on Netflix in Japan. [66] MVM Entertainment licensed the series in the United Kingdom and Ireland. [67] It began streaming on Netflix globally on July 7, 2022,[68] as well as Crunchyroll and HiDive on select territories on the same day. [69] On July 7, 2021, Twin Engine announced that a second season was in production. [70] Shūhei Yabuta returned as director, and Takahiko Abiru returned as character designer.
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