benevolent overlord traduction
" The suppression of his own human nature would initiate his demise as the Hawk and the rise of Femto. [79] Friendship, comradery and human relations are other explored themes. [77][16] As a child, Guts tried to build some level of friendship with his mercenary group,[87] but due to his traumatic experience with them, he lost trust in people. [88][89][90] However, through the time he was with Griffith and the rest of the Band of the Hawk, Guts formed bonds, friendships, animosities and co-dependencies, maturing as well as individual. [80][79][91][78] Miura stated that he based the Band of the Hawk on his own high school friend relationship experience. [16][28] Specifically, he mentioned that his friendship with later
fellow manga artist Kouji Mori partially inspired the relationship between Guts and Griffith. [7] Jacob Chapman of Anime News Network, wrote that through their friendship, Guts' ambitions were elevated and Griffith's were lowered, allowing both of them to consider a new future for the first time, one where they fight side by side as equals and die on the battlefield, but they reject this future out of their own personal fears, as Guts did not think he was "good enough" for a happy future and Griffith was terrified of his lofty dream crumbling into something more mundane. [92] Miura
also said that the conflict between Guts and Griffith speaks about their change after having built their personalities. [16] The Golden Age arc has been compared to a Greek tragedy. [93][94]
According to Lauenroth, Griffith's
hamartia lies in how he compartmentalizes his feelings of guilt and shame that would get in the way of his dream and how he deals to repress them. His inner dialogue in his second duel with Guts, "If I can't have him, I don't care," marks the Golden Age arc peripeteia.
The first two titles that SNK released were Ozma Wars (1979), a vertical space shooter, and Safari Rally (1980), a maze game. Game quality
improved over time,
most notably with Vanguard (1981), a side-scrolling space shooter. SNK licensed the game to Centuri for distribution in North America. Centuri started manufacturing and distributing the game by itself when profits exceeded projections. [13] In part due to the success of Vanguard, SNK began to gain fame and reputation. An American branch opened on October 20, 1981, named SNK Electronics Corporation.
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