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in Saga Funimation Title Japanese Airdate Toonami Airdate 140 01 "Seized with Fear" May 20, 1992 October 4, 2000 Trunks and Krillin join Bulma at the crash site of the mysterious time capsule and find an eerie clue: the shell of a large, locust-like creature! Whatever arrived in the time capsule isn’t human, and it’s on the loose! 141 02 "The Reunion" May 27, 1992 October 4, 2000 An insect-like monster threatens to turn Gingertown into a ghastly graveyard! In response to this new menace, Kami fuses with Piccolo, and the resulting Super Namekian flies to Gingertown for a showdown of epic proportions! 142 03 "Borrowed Powers" June 3, 1992 October 6, 2000 Gingertown becomes a battlefield as Piccolo confronts Cell. This monster from the future gains his strength by sucking the life out of his victims! But that’s not the creature’s only talent. He also knows the Kamehameha Wave! 143 04 "His Name is Cell" June 10, 1992 October 9, 2000 Heavily-armored tanks fail to halt Cell’s rampage, and now it’s up to Piccolo to stop the monster! As the Namekian fights for survival, Cell reveals that he’s actually an android, the ultimate achievement of Dr. Gero! 144 05 "Piccolo's Folly" June 17, 1992 October 10, 2000 Piccolo cleverly distracts Cell long enough to regenerate his arm. The Namekian is ready for another round, and Krillin and Trunks have arrived to provide backup! With the
odds mounting against him, Cell makes a tactical decision. 145 06 "Laboratory Basement" June 24, 1992 October 11, 2000 With hopes of saving the future, Trunks and Krillin race to destroy Dr. Gero’s lab. Meanwhile, Piccolo and Tien search for the elusive Cell. But how can they stop an enemy who knows their every move? 146 07 "Our Hero Awakes" July 1, 1992 October 12, 2000 In South City, Cell plows through more civilians and accidentally runs into Krillin! Goku finally
gets back on his feet, but with Cell and the other androids in full stride, can the Saiyan hero still make a difference? 147 08 "Time Chamber" July 8, 1992 October 13, 2000 As Cell continues his deadly march, Goku hatches a plan to squeeze a year’s worth of training into just one day! Back at Master Roshi’s, the android trio arrives looking for Goku! Can Piccolo hold them off until the Saiyans return? 148 09 "The Monster is Coming" July 15, 1992 October 16, 2000 Behind the closed doors of the Hyperbolic Time Chamber, Vegeta and Trunks struggle to push past the level of Super Saiyan! Down on Earth, Piccolo challenges Android 17 to a battle! 149 10 "He's Here" July 22, 1992 October 17, 2000 Stronger than ever after fusing with Kami, Piccolo leads the attack against the androids! It looks like the Super Namekian has things under control until Cell arrives on the battlefield! Can anyone stop this hideous monster?! 150 11 "Up to Piccolo" July 29, 1992 October 18, 2000 Just as Cell is about to absorb Android 17, Piccolo bravely steps in and foils the monster’s plan!
Does the Super Namekian really have a chance at stopping Cell on his own?! Or is he simply putting off the inevitable? 151 12 "Silent Warrior" August 5, 1992 October 19, 2000 When Android 16 claims to be as strong as Cell, it seems like a wild boast! But after he launches an offensive that throws Cell against the ropes, it becomes clear that the big android has the power to back up his words! 152 13 "Say Goodbye, 17" August 12, 1992 October 20, 2000 It’s android against android as 16 clashes with Cell. Android 16 is the stronger fighter, but Cell is far too driven to be stopped now! With an underhanded attack, Cell moves one step closer to his
gruesome transformation! Perfect Cell Saga (1992)[] No. in Series No.
Basically, "The Future is Now" was a slogan from SNK Japan's marketing division and was used even before it showed up on the US NeoGeo products. GS: How did you feel about taking such a visible role in the company's marketing of the NeoGeo? Did you ever make public appearances as the Game
Lord? CO: Kent Russell wanted me to have a bigger, badder, better name than just Game Counselor. He told me to come up with
some names, and because of Magician Lord being the top-selling home title at the time (an arcade flop, by the way), I came up with several names, including the Game Lord. That became my official title at SNK. To be honest, I always thought it was a dumb name. I made several appearances as the Game Lord, but mostly in the CES or E3 stage. I did some store demos as the Game Lord in some of the Software Etcs, Babbages, Electronic Boutiques, and etc. around the US. Being the visible mascot was one of the greatest things to happen to me at SNK. I have many friends because of this, and I appreciate every one of them. GS: You went from game counselor to Game Lord.
Retrieved September 30, 2013. ↑ "Kinema Junpo". 1684 (2015年3月下旬 映画業界決算特別号). Kinema Junposha. 2015-03-05: 90. ↑ 88. 0 88. 1 "HUNTER×HUNTER グッズネット" [Hunter × Hunter goods net] (in Japanese). Nippon Animation.
Archived from the original on 2004-06-11. Retrieved 2010-11-13.