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Magician Lord (1990, NeoGeo)A semi-flop in the arcade, Magician Lord sold very well for the home NeoGeo console. You took the role of Elta, a magician lord in search of the eight books of wisdom. That translated into roughly 16 levels or so of standard adventure game fare. Elta fired magic from his hands and could transform into any of six different elementals depending on the orbs collected. Bosses were huge and disturbing, and gameplay was deepened by the presence of alternate pathways and optional dungeon rooms. Magician Lord compares closest to Sega's Altered Beast, but with better level designs. Fatal Fury (1991, NeoGeo)
Also appearing on: Super Nintendo (1992), Sega Genesis (1993)
Street Fighter II was the start of something magical they say, but few people realize that the first fighter from SNK was actually released around the same time as Capcom's genre-creating classic, and it offered just as much playability. The roster consisted of 11 characters, although only three characters were actually playable (Joe Higashi, Terry Bogard, and Andy Bogard). The main catch with Fatal Fury was the use of two different playing fields. You could jump between the two planes during the fight to avoid attacks. Every stage had different backgrounds, depending on the round.
They have been commissioned for design on some of Disney's 3D output, most notably their work on Big Hero 6. They were the character designers of Sonic Unleashed, which is why the human characters of said game had such a western look to them. Shigeru Mizuki. Generally, his artstyle is more cartoony/surreal than anything else. Fujiko Fujio's art (both together and apart as Fujiko F and Fujiko A) tends to retain the exaggerated features, clean lines, and button-nose cuteness of western children's cartoons. This even extends to works aimed at the adult crowd (such as Laughing Salesman), but they're still seen as one of the landmark examples of manga's influence on Japan. Pingu In The City, a Japanese-made reboot of Pingu is animated entirely in 3D and rendered in a way to emulate the stop-motion look of the original series, but uses some anime tropes such as a slower frame rate in some scenes and the characters do make the odd face faults. Anime & Manga The '70s and '80s saw many mangas inspired by contemporary American and European media, some even set in America. Space Adventure Cobra is like Barbarella meets Eagle Land, and Mad Bull 34 is Eagle Land incarnate. Given its nature as a multi-vignette show for a young audience, Folktales From Japan features a wide variety of animation designs, most of which cartoony in nature and several in particular rather western. Very rarely does it actually look like anime.
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