anime en français apk
8 billion), driven largely by demand from
overseas audiences. [117] In 2019, Japan's anime industry was valued at $24 billion a year with 48% of that
revenue coming from overseas (which is now its largest industry sector). [118] By 2025 the anime industry is expected to reach a value of $30 billion with over 60% of that revenue coming from overseas. [119] Markets Japan External Trade Organization (JETRO) valued the domestic anime market in Japan at ¥2. 4 trillion ($24 billion), including ¥2 trillion from
licensed products, in 2005. [120] JETRO reported sales of overseas anime exports in 2004 to be ¥2 trillion ($18 billion). [121] JETRO valued the anime market in the United States at ¥520 billion ($5. 2 billion),[120] including $500 million in home video sales and over $4 billion from licensed products, in 2005. [122] JETRO projected in 2005 that the worldwide anime market, including sales of licensed products, would grow to ¥10 trillion ($100 billion). [120][122] The anime market in China was valued at $21 billion in 2017,[123] and is projected to reach $31 billion by 2020. [124] In Europe the anime merchandising market was valued at about $950 million with the figurine segment
accounting for most of the share and is expected to reach a value of over $2 billion by 2030.
"Kono Light Novel ga Sugoi! Reveals 2018 Series Ranking".
Anime News Network. Retrieved
March 15, 2020. ^ Pineda, Rafael Antonio (November 23, 2018). "Kono Light Novel ga Sugoi! Reveals 2019 Series Ranking". Anime News Network. Archived from the original on March 6, 2022. Retrieved March 6, 2022. ^ Ressler, Karen (March 11, 2015). "North American Anime, Manga Releases, March 8–14". Anime News Network.
[38] Shōri e no Kiseki sold 45,681 copies in its first four days on sale. [39] A third game Kuroko's Basketball: Mirai e no Kizuna (黒子のバスケ 未来へのキズナ, Kuroko's Basketball: Bonds for the Future) was released on March 26, 2015, for the Nintendo 3DS. [40] Kuroko also appears as a support character in the Jump crossover
fighting game J-Stars Victory VS. A mobile game by Fivecross, Kuroko no Basuke Street Rivals (黒子のバスケ Street Rivals), is scheduled to be released in 2023. [41] Stage plays[edit] A series of 2. 5D musical stage plays began in 2016. [42] Kensho Ono reprised his role as Kuroko from the
anime series. [43] Additions to the main cast included Yuuya Asato as Taiga and Shota Onume as Aomine. The plays were directed by Norihito Nakayashiki, who also directed Hyper Projection Engeki Haikyu!!. [44] Year Dates & Locations Title 2016 8 April – 22 April (Tokyo) Kuroko no Basuke The Encounter[45] 2017 22 June – 9 July (Tokyo)
13 July – 17 July (Osaka) Kuroko no Basuke OVER-DRIVE[46] 2018 6 April – 22 April (Tokyo)
1 May – 6 May (Osaka)
11 May – 13 May (Tokyo) Kuroko no Basuke IGNITE-ZONE[47] 2019 30 April – 1 May (Osaka)
4 May – 5 May (Aichi)
7 May – 13 May (Tokyo)
18 May – 19 May (Fukuoka) Kuroko no Basuke ULTIMATE-BLAZE[48] Reception[edit] The Kuroko's Basketball manga series sold nine million units in Japan by September 2012. [49] In May 2013, the manga has over one million copies of volume 1 in print.