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[114] Since this practice raises canime-71154.html">oncerns for copyright and piracy issues, fansubbers tend to adhere to an unwritten moral code to destroy or no longer distribute an anime once an official translated or subtitled version becomes licensed. They also try to encourage viewers to buy an official copy of the release once it comes out in English, although fansubs typically continue to circulate through file-sharing networks. [115] Even so, the laid back regulations of the Japanese animation industry tend to overlook these issues, allowing it to grow underground and thus increasing its popularity until there is a demand for official high-quality releases for animation companies. This has led to an increase in global popularity of Japanese animation, reaching $40 million in sales in 2004. [116] Since the 2010s, anime has become a global multibillion industry setting a sales record in 2017 of ¥2. 15 trillion ($19. 8 billion), driven largely by demand from overseas audiences. [117] In 2019, Japan's anime industry was valued at $24 billion a year with 48% of that revenue coming from overseas (which is now its largest industry sector). [118] By 2025 the anime industry is expected to reach a value of $30 billion with over 60% of that revenue coming from overseas. [119] Markets Japan External Trade Organization (JETRO) valued the domestic anime market in Japan at ¥2. 4 trillion ($24 billion), including ¥2 trillion from licensed products, in 2005.October 4, 2014. Archived from the original on October 6, 2014. Retrieved October 5, 2014. ^ "Sword Art Online Has 3rd Game in Development". Anime News Network. September 19, 2014.
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