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Monthly Comic Flapper (in Japanese). Media Works. May 2014. ^ "Monthly Comic Flapper June 2014 issue" (in Japanese). Kadokawa Corporation. Archived from the original on February 20, 2015. Retrieved February 14, 2015. ^ a b "Mushoku Tensei manga volume 1" (in Japanese). Media Factory. Archived from the original on September 20, 2018. Retrieved February 18, 2015.Screenshot of Castlevania: Portrait of Ruin, which features Metroidvania gameplay. In the top screen is the map, which records the player's progress as they explore the castle. Vampire Killer, released in 1986 for the MSX 2 computer and developed alongside the original Castlevania (the two share the same title in Japanese), departs from the more straightforward platforming gameplay of Castlevania, instead introducing an open-ended, exploration-heavy form of gameplay. Castlevania II: Simon's Quest featured nonlinear gameplay even more open-ended than that of Vampire Killer, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It introduced a persistent world with a day-night cycle which altered gameplay, and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania and added features, including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters. A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the nonlinear and exploration-focused side-scrolling games of the Metroid series. It used role-playing elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template.
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