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Personal tools Create account Log in Pages for logged out editors learn more ContributionsTalk Contents move to sidebar hide (Top) 1Plot 2Characters 3Production and release Toggle Production and release subsection 3. 1Episodes 4Soundtrack 5Reception Toggle Reception subsection 5. 1Accolades 5. 2Critical reception 6Explanatory notes 7References 8External links Toggle the table of contents Sonny Boy (TV series) 9 languages العربيةEspañolFrançais한국어日本語РусскийไทยTiếng Việt中文 Edit links ArticleTalk English ReadEditView history Tools Tools move to sidebar hide Actions ReadEditView history General What links hereRelated changesUpload fileSpecial pagesPermanent linkPage informationCite this pageGet shortened URLDownload QR codeWikidata item Print/export Download as PDFPrintable version From Wikipedia, the free encyclopedia Japanese
anime series Sonny BoyKey visual of Sonny BoyGenreScience fiction, survival[1]Created byShingo Natsume Anime television seriesDirected byShingo NatsumeProduced byMotoki MukaichiIsao IshikawaJitsurou KikuchiKensaku WadaYuuko MatsuiAyuri TaguchiWritten byShingo NatsumeMusic byVarious[a]StudioMadhouseLicensed byCrunchyroll SA/SEA: MedialinkOriginal networkTokyo MX, KBS, SUN, BS Asahi, RABOriginal run July 16, 2021 – October 1, 2021Episodes12 Anime and manga portal Sonny Boy is an original Japanese anime television series animated by Madhouse and written and directed by Shingo Natsume. The series aired from July to October 2021. Sonny Boy utilizes non-traditional storytelling, occasionally skipping over major events and
instead focusing on various characters' reactions to those events. While fantasy elements are present, the series primarily uses its setting to explore psychological themes such as identity, social expectation, freedom, and loneliness. [2] Plot[edit] Midway through a seemingly endless day of summer vacation, third-year middle school student Nagara and his class, along with transfer student Nozomi and the aloof and mysterious Mizuho, are suddenly transported to an alternate dimension. The group calls the new dimension "This World", and finds it has its own set of rules and physics. Over time, while trying to get back home, they realize that they have individual supernatural abilities, but also find it difficult to navigate their own interpersonal relationships.
Viz Media. p. 102. ISBN 978-1-4215-9407-1. ^ a b "Hirohiko
Araki Lecture Part 3: Questions and Answers with Araki-Sensei". Comipress. Archived from the original on
November 6, 2015. Retrieved August 3, 2014. ^ "JoJo's Bizarre Adventure: Part 2 GN 1 - Review". Anime News Network. November 4, 2015.
Other leading members of Sunrise's creative team were screenwriter Keiko Nobumoto, character designer Toshihiro Kawamoto, mechanical art designer Kimitoshi Yamane, composer Yoko Kanno, and producers Masahiko Minami and Yoshiyuki Takei. Most of them had
previously worked together, in addition to having credits on other popular anime titles. Nobumoto had scripted Macross Plus, Kawamoto had designed the characters for Gundam, and Kanno had composed the music for Macross Plus and The Vision of Escaflowne. Yamane had not worked with Watanabe yet, but his credits in anime included Bubblegum Crisis and The Vision of Escaflowne. Minami joined the project as he wanted to do something different from his previous work on mecha anime. [23][33] Concept[edit]
Cowboy Bebop was Watanabe's first project as solo director, as he had been co-director in his previous works. [36] His original concept was for a movie, and during production he treated each episode as a miniature movie. [37][38] His main inspiration for Cowboy Bebop was the first series of the anime Lupin III, a crime drama focusing on the exploits of the series' titular character. [23] When developing the series' story, Watanabe began by creating the characters first. He explained, "the first image that occurred to me was one of Spike, and from there I tried to build a story around him, trying to make him cool. "[36] While the original dialogue of the series was kept clean to avoid any profanities, its level of sophistication was made appropriate to adults in a criminal environment.