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"It's hard for me to quantify the impact that I think it has had. It changed anime. I think people began to think about what shows would be cool. I think it redefined cool within animation, not only in Japan but in the States". [111] One of the series' main animators, Tensai Okamura, went on to create his own anime in 2007: Darker than Black. Okamura used his experience from Cowboy Bebop to write the screenplay of Darker than Black, leading to narratives composed of two episodes similar to Japanese dramas. [131] American film director, screenwriter, and producer Rian Johnson has cited Cowboy Bebop as a visual influence on his films, most notably Brick. [132] Ender's Game writer Orson Scott Card also praised the series. He states that the series is "better than most sci-fi films out there". He goes on to say that he "found this series brilliant, but what held me was a combination of strong relationship-based storytelling, a moody visual style that never got old and really smart dialogue". [111] After the creation of the series, an interviewer asked Watanabe if he had any plans to create more Cowboy Bebop material.

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Les maîtres de l'eau des marais ont quant à eux la capacité de faire bouger les plantes grâce à leur maîtrise de l'eau. Le métal Toph est le seul maître de la terre (dans l’univers Avatar : Le dernier maître de l'air car dans La Légende de Korra, d'autres personnages maitrisent le métal, tels que les filles de Toph, Lin et Suyin) à avoir étendu sa maîtrise au métal (l'élément supérieur de la terre), les métaux étant issus de la transformation de matières minérales (pierres). En accédant à un tel niveau de maîtrise, un maître de la terre peut alors utiliser le métal comme de la pâte à modeler. La seule matière métallique qui échappe à la maîtrise du métal est le platine. Une autre variante de la géokinésie est la maîtrise du sable, la silice étant aussi un minéral. De plus, dans La Légende de Korra, certaines personnes maîtrisent la lave (roche en fusion) comme Ghazan ou Bolin, et peuvent ainsi en créer à partir de la terre et la contrôler à leur guise. La foudre Aussi puissant qu'instable et dangereux, l'élément supérieur du feu est la foudre qui se sépare en deux capacités, la génération de la foudre connu d'Ozaï, d'Azula, d'Iroh ; et la redirection de la foudre connue de Zuko (apprise d'Iroh) et d'Aang (apprise à son tour de Zuko) ; et dans La Légende de Korra, de Mako. En concentrant le qi du feu à son paroxysme, il est possible de lancer des éclairs. D'autres variantes existent comme la technique de la combustion. C'est une des techniques les plus puissantes de la pyrokynésie. Le détenteur peut directement créer des explosions par la force de son esprit à l'endroit où il le souhaite. On October 20, 1981, SNK Corporation of America was born. The company established itself in a tiny office in Sunnyvale, California (near San Jose), with the intent of delivering its own unique brand of coin-operated games to arcades all across North America. The man chosen to run SNK's American operation was none other than John Rowe, eventual founder of Tradewest and current president and CEO of Sammy Studios. Perhaps SNK should thank Rambo for making Ikari Warriors such a huge hit. Riding high on the success of Vanguard, SNK shifted its focus solely toward the development and licensing of video games. Between 1979 and 1986, SNK produced a grand total of 23 stand-alone arcade games.
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