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It may not be a good one, not by any means-- its mistakes cannot be so easily erased-- but I do think its consistent effort and its
eighteenth episode do at least redeem it to the extent of being a passable anime. It's why you see me giving Re:Zero a mediocre rating in my review rather than a poor one. I dislike much about Re:Zero, but for that one episode, I was a fan.
I have a feeling I am in the minority here, as opinions on Re:Zero almost seem to be split into a dichotomy. It is the best anime ever made for some, a life-changing adventure packed with emotion, and for the rest, it is a pile of irredeemable refuse aimed at the lowest-common denominator. To be perfectly fair, I am far more critical of Re:Zero than I am supportive of it. Its issues are certainly more numerous than its good points, and having one great episode can only take things so far when the other twenty-four vary from terrible to merely OK. But I'll be damned if I said it wasn't worth putting up with all the nonsense to get to that one point in the story. I just don't know if others are nearly as patient as I am, and I do have my doubts that future material will ever come close to that
level of quality again.
Chances are, you'll have a better time with Re:Zero than I did. Many anime fans aren't
looking for anything especially profound or complex in their entertainment, and I do not say that to be arrogant or dismissive.
Instead of being set in the jungle, Ikari Warriors 2 was set in outer space. Crystalis (1989, Nintendo Entertainment System)
Also appearing on: Game Boy Color (2000)
How do you compete with the Legend of Zelda? You make your own top-down action RPG, set it in the far-flung future, and give the main character amnesia. Unlike Nintendo's Legend of Zelda, a good half of the game was spent exploring the overworld. There were a few dungeons here and there, however, and enough boss battles to keep you on your toes. Like in Zelda, your main goal in the game was to satisfy quests for people as you moved from one location to the next, until you eventually met up with Draygon at the top of a giant floating tower in the sky. People adored this game for its depressing post-nuke story (which was removed from the GBC version) and for the rich cartoon-style graphics, which, in spots, compared favorably to
early Super NES games. Ikari III: The Rescue (1989)
Also appearing on: Commodore 64 (1990), NES (1990)
For the final installment in the Ikari series, SNK disarmed Paul and Vance and transformed the game into a top-view beat-'em-up. Occasionally, you received a machine gun or grenade power-up item. It's generally considered the lamest of the Ikari games. Baseball Stars
Professional (1990, NeoGeo)
Up until the 3D era, if you wanted to play a baseball game with large player sprites and lively backgrounds, your best bet was SNK's Baseball Stars Professional. The game's biggest claim to fame is that it included basic trade and player upgrade features, which weren't common to home sports games until the mid-1990s.
[28] Soul Eater Not! has been licensed by Yen Press in North America. [29] The
five volumes were published between July 24, 2012,[30] and August 4, 2015. [31] Drama CD[edit] A drama CD was released on August 31, 2005 by Square
Enix titled Soul Eater (Vol. 1): Special Social Studies Field Trip (ソウルイーター(Vol. 1)特別社会科見学, Sōru Ītā (Vol. 1) Tokubetsu Shakaika Kengaku). [32] The CD came bundled with an art book and a script of the CD dialogue. Of the cast used for the drama CD, only Black Star's voice actress Yumiko Kobayashi was retained for the anime voice cast. Anime[edit] See also: List of Soul Eater episodes A 51-episode anime adaptation was directed by Takuya Igarashi and produced by Bones, Aniplex, Dentsu, Media Factory, and TV Tokyo; Bones and Aniplex were responsible for the animation and music production respectively. [33] The scenario writer was Akatsuki Yamatoya who based the anime's story on Ohkubo's original concept. Character design was headed by Yoshiyuki Ito, with overall art direction by Norifumi Nakamura.