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Personnages[modifier | modifier le code] Mao Mao (猫猫?) Voix japonaise : Aoi Yūki[3],[4] (Drama CD, Anime), voix française : Émilie Rault[5],[6] Fille d'un apothicaire vivant à la périphérie de la ville et âgée de 17 ans à peine, Mao Mao travaille au service de courtisanes dans le quartier des plaisirs. Sa vie bascule quand elle est kidnappée par des bandits qui la vendent au palais impérial. Elle est entraînée dans les intrigues du palais et grâce à ses connaissances insoupçonnables en matière de poisons et une curiosité insatiable pour tout ce qui y touche, elle est repérée par l'intendant de la cour, Jinshi. En sauvant la fille de la concubine de l'empereur, Gyokuyō, elle devient sa dame de compagnie et sa goûteuse officielle. Jinshi (壬氏?) Voix japonaise : Takahiro Sakurai[3] (Drama CD) / Takeo Ōtsuka (ja)[7] (Anime), voix française : Julien Allouf[5],[6] Eunuque à la beauté surnaturelle, il officie à la cour intérieure où résident les concubines et leur personnel respectif en tant qu'intendant. Alors que son visage attire les hommes et les femmes du palais, il se trouve plutôt attiré par Mao Mao et adore la taquiner car c'est l'unique personne qui semble ne pas être intéressée par lui.So we figured that if DanganRonpa were to be just a visual novel, it would not be as popular we wanted it to be, these days. So that's why, to show that the game is really interesting, we decided to add a lot of different features -- after the scenario was written. " —Yoshinori Terasawa[19] While at Spike, Kodaka proposed an idea to the company that was known as Distrust. [20] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa. [20] The word "Danganronpa" originated from character designer Rui Komatsuzaki which was first written in kanji but it was later taken to katakana for the logo. [21] Kodaka cites David Lynch as a major inspiration when making the games. He stated "As opposed to being about death, these are games about playing for your life, since killing is much less purposeful without a motive to justify it. This is something you can really see with all his titles. ". [22] The first game in the series, titled Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei, was produced by Yoshinori Terasawa, who was inspired by movies such as Saw and Cube.
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