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This character-based shoot-'em-up put you in the role of a mercenary fighting in an unnamed South American jungle. The screen scrolled as you moved upward, but the joystick let you backtrack and walk or aim at any angle. People loved this game because it let you climb into and take control of tanks and helicopters, which was a nice change of pace from the standard guns and grenades. Ikari Warriors 2 (1986, Arcade)
Also appearing on: Nintendo Entertainment System (1988)
This was the sequel to Ikari Warriors. It appeared barely six months after the first game. Instead of being set in the jungle, Ikari Warriors 2 was set in outer space. Crystalis (1989, Nintendo Entertainment System)
Also appearing on: Game Boy Color (2000)
How do you compete with the Legend of Zelda? You make your own top-down action RPG, set it in the far-flung future, and give the main character amnesia. Unlike Nintendo's Legend of Zelda, a good half of the game was spent exploring the overworld. There were a few dungeons here and there, however, and enough boss battles to keep you on your toes. Like in Zelda, your main goal in the game was to satisfy quests for people as you moved from one location to the next, until you eventually met up with Draygon at the top of a giant floating tower in the sky. People adored this game for its depressing post-nuke story (which was removed from the GBC version) and for the rich cartoon-style graphics, which, in spots, compared favorably to early Super NES games.