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^ Spangler, Todd (1 March 2022). "Crunchyroll Is Adding All Funimation Anime Content, Sony Starts to Phase Out Funimation Brand". Variety. Archived from the original on 10 May 2022. Retrieved 30 May 2022. ^ "Fruits Basket – ABC ME". www. abc. net. au/abcme/. 12 June 2020.

281 (scored by 336331336,331 users) 1 indicates a weighted score. Ranked: #2772 2 based on the top anime page. Please note that 'Not yet aired' and 'R18+' titles are excluded. Popularity: #311 Members: 654,368 Favorites: 11,903
Available AtOfficial Site@BLUELOCK_PR
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Streaming Platforms Crunchyroll Netflix Animax Asia Aniplus TV Bilibili Bilibili Global Laftel More servicesMay be unavailable in your region. Details Characters & Staff Episodes Videos Stats Reviews Recommendations Interest Stacks News Forum Clubs Pictures More Info Top > Anime > Blue Lock 8. 28Ranked #277Popularity #311Members 654,368Fall 2022TV8bitAdd to My ListWatchingCompletedPlan to WatchSelect(10) Masterpiece(9) Great(8) Very Good(7) Good(6) Fine(5) Average(4) Bad(3) Very Bad(2) Horrible(1) Appalling Episodes: /24Teaser PVplayMore videos EditSynopsisYoichi Isagi was mere moments away from scoring a goal that would have sent his high school soccer team to the nationals, but a split-second decision to pass the ball to his teammate cost him that reality. Bitter, confused, and disappointed, Isagi wonders if the outcome would have been different had he not made the pass. When the young striker returns home, an invitation from the Japan Football Union awaits him. Through an arbitrary and biased decision-making process, Isagi is one of three hundred U-18 strikers selected for a controversial project named Blue Lock.
The project's ultimate goal is to turn one of the selected players into the star striker for the Japanese national team. To find the best participant, each diamond in the rough must compete against others through a series of solo and team competitions to rise to the top.

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They did have an arc where Hyakkimaru had to deal with the shock of having ears again, forcing him to slowly and painfully adjust to the act of hearing. Had the series explored that concept with his other body parts and spaced them out better to allow for said exploration, I likely would have cared about Hyakkimaru a lot more. Sadly, at most, we get one-off lines about the differences in what he can do with his swords, only for him to still do the same things he always did, but with one less sword limb or with longer reach. Even worse, most of his developments after that point feel less gradual or tactile, and more “start and stop”. The worst examples are when in between episodes 12 and 13, he goes from barely uttering words to forming a complete sentence, or when in episode 20, he flips out due to a demon not granting him a body part back (an occurrence that has happened a few times by this point) and becomes a raging beast who wants his body and Dororo back during the final arc of the show before arbitrarily becoming more level-headed again in the finale.
Backtracking to the non-impact issue, in the fifth episode, Hyakkimaru finds himself being taken care of by someone who he ends up having an affection towards. Meanwhile, Dororo interacts with her and the kids she’s taking care of, all while giving Hyakkimaru time to recover. At the end of episode 6, everyone who took care of them there dies, and Hyakkimaru goes on a rampage, killing almost everyone who murdered them. You’d think such an event would leave an impact on both of them, especially Hyakkimaru who finally found someone else he cared about that could help him. Apart from minor flashbacks in the middle of Dororo getting angry at someone, and a scene of another secondary character comforting Dororo, it means absolutely nothing and doesn’t get referenced in any meaningful way. I’m left with flashbacks to RWBY, when in Volume 3 Ruby watches Roman Torchwick get eaten after beating her up and challenging her heroic idealism with talk of how cold and nihilistic reality is. What Kawasaki had done, one step at a time, was to piece the old SNK back together again. All that was missing was the name. Closing out 2001 and throughout 2002, Playmore would produce software for the NeoGeo AES/MVS systems, as well as port many of SNK's popular games to the Sony PlayStation and Sega Dreamcast consoles. Aruze continued to use SNK's trademarks even after Playmore acquired the rights. Pachi-Slot machines like Crazy Racer and Ire-Gui contain SNK fighting game characters. Playmore sued and claimed more than 6 billion yen in damages. Kawasaki would eventually have his revenge on Aruze, in a manner of speaking. After SNK went bankrupt and Playmore acquired the rights to SNK's intellectual properties, Aruze went on to develop Pachinko games using SNK's trademark characters. Needless to say, the appearances of Terry Bogard, Mai Shiranui, and the Metal Slug tank in games like Bakuchi, Aruze Kingdom 7, and Ire-Gui were completely unauthorized by Playmore. On October 28, 2002, Playmore filed a trademark and copyright action for damages in Osaka District Court alleging that Aruze was infringing upon Playmore's trademarks and copyrights concerning the use of SNK properties in Aruze's Pachinko machines. All told, Playmore claims more than 6.
[48] In a review of the first three episodes, Meru Clewis on the same website, said they approached the series enthusiastically due to fond memories of Angel Beats but was apprehensive, saying it has the potential to be "really, genuinely interesting" if Hina's character is improved, and hoped that the series gets better. [49] In another review, on the same website, Noise criticized the series for featuring a "lot of insidious ableism" in the last few episodes, perpetrating harmful ideas about treatment and agency of disabled people, embodying clichés and stereotypes that disabled people often embody in popular fiction, and the ableism of the series' big plot twist as tying into the "disability superpowers" trope. However, he also said that there is an "incredibly uncomfortable sexual undertone", a "coat of romantic sugariness", criticized the series for promoting a "regressive. narrative about disability," and said that the series had some high points, including a touching subplot, while citing The Duke of Death and His Maid as a better example of "coded disability" in anime.