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, a non-profit organization. Privacy policy About Wikipedia Disclaimers Contact Wikipedia Code of Conduct Developers Statistics Cookie statement Mobile view Toggle limited content width T. Rex - 20th Century Boy (Full Version) [HD] - YouTube簡介媒體版權與我們聯絡創作者廣告開發人員條款隱私權政策與安全性YouTube 運作方式測試新功能© 2024 Google LLC T. Rex - 20th Century Boy - YouTube簡介媒體版權與我們聯絡創作者廣告開發人員條款隱私權政策與安全性YouTube 運作方式測試新功能© 2024 Google LLC 20th Century Boy - YouTube簡介媒體版權與我們聯絡創作者廣告開發人員條款隱私權政策與安全性YouTube 運作方式測試新功能© 2024 Google LLC 20th Century Boys - Wikipedia Jump to content Main menu Main menu move to sidebar hide Navigation Main pageContentsCurrent eventsRandom articleAbout WikipediaContact usDonate Contribute HelpLearn to editCommunity portalRecent changesUpload file Search Search Create account Log in Personal tools Create account Log in Pages for logged out editors learn more ContributionsTalk Contents move to sidebar hide (Top) 1Plot 2Characters 3Production 4Media Toggle Media subsection 4. 1Manga 4. 2Live-action films 4.In Japan, SNK marketed the NeoGeo CD aggressively. Along with the introduction of a double-speed unit, the NeoGeo CD saw a number of exclusive releases that the AES did not. One of these was Samurai Spirits RPG, a role-playing-game version of Samurai Shodown that unfortunately never saw the light of day outside of Japan. Perhaps the most popular of the NeoGeo CD's exclusives was Taito's hot puzzle game, Bust-A-Move, which SNK published for the arcade MVS and home CD system, but not for the AES. Timeline of CD-Based Consoles SNK's NeoGeo CD wasn't the first home console to use CDs. In fact, it came out right around the same time as Sony's PlayStation. 1989: TurboGrafx CD
1992: Phillips CD-I
1992: Sega CD
1992: TurboDuo
1995: Sega Saturn
1995: Jaguar CD
1995: NeoGeo CD
1995: Sony PlayStation By contrast, the company's introduction of the NeoGeo CD in America would prove less than stellar--a disaster by most measures. By the time the system went on sale in the United States, in September of 1995, Sega's Saturn console had already been released, and the Sony PlayStation was just days away. Both of these consoles had 10 times the horsepower of SNK's NeoGeo. Gamers were hardly itching to bust out CD versions of SNK's popular 2D fighting games; they were champing at the bit to try out home versions of Namco's 3D Tekken and Ridge Racer games on the snazzy new PlayStation. To compound matters, SNK of Japan didn't send SNK of America the newer double-speed CDZ unit to sell in North America.