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This style of presentation may appeal to the technically minded, but grows tiresome and repetitive over the course of the season's 24 episodes. It's hard to be impressed with the main characters' skills when just about every dish is treated like Manna from Heaven and one can expect to hear terms like "umami" and "depth of flavour" thrown around ad nauseum. For this reason, Food Wars works best when the leads are forced to come up with creative solutions, focusing shifting the focus away from sensory spectacle and more on to problem solving.
As a story, Food Wars walks a well-trodden path, focusing first and foremost on Soma's ambition to reach the highest echelons of Tōtsuki Academy and surpass his father in terms of culinary skill. Despite the school setting, characters are rarely shown learning or training, instead preferring to throw its leads from one sink-or-swim challenge to another, trusting the audience to assume that they already have the necessary skills with maybe a flashback or post hoc explanation as to how the characters developed them. This isn't an invalid method of storytelling per se, but it's easy to see how some people could be turned off from the show because of it. Characters that play antagonistic roles will generally show some combination of smugness, elitism and outright corruption, to the point where one starts to wonder if Tōtsuki is even that good of a school. For example, in an early episode, the character Erina Nakiri oversees the school's entrance exam and refuses to admit that she enjoys Soma's cooking, causing him to fail. In another, an instructor attempts to expel Megumi for altering a recipe, despite having only done so to compensate for the deliberately poor produce that she had been forced to use. As such, the show ends up fighting an uphill battle when it inevitably attempts to portray these characters in a more understandable ore even sympathetic light.
To conclude, much as I may gripe, Food Wars is generally an entertaining anime.

"Male Cast Snatch the Mic in Tomo-chan Is a Girl! Special Ending Theme Video". Crunchyroll. Retrieved March 30, 2023. ^ Luster, Joseph (July 3, 2022). "Tomo-chan Is A Girl! to Receive Anime Adaptation in January 2023". Crunchyroll.

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She is the high priestess of a temple in Neo-Tokyo and a major ally of Kaneda and Kei as the story progresses. Lady Miyako is also an initial ally of Nezu and gives Tetsuo a lecture on his powers. She plays an instrumental role in the final battle with Tetsuo at the cost of her own life, and after her death speaks to Kaneda when he, having previously been absorbed by Tetsuo, is transported to a place "beyond this world". Sakaki (サカキ, also 榊) Sakaki is an empowered and fond disciple of Lady Miyako and apparent leader of her team of three. Although small and unassuming, she uses her powers to become much faster and stronger than the average person. Tomboyish in appearance, she is sent to battle the Espers, the military, Kaneda, and Nezu to recover Akira. Sakaki only appears in the third volume, in which she is killed by the military. Before her death Lady Miyako utters Sakaki's name, emphasizing their close relationship. Mozu (モズ) Mozu is a girl, plump in appearance, who is an empowered and fond disciple of Lady Miyako. She later teams with Sakaki and Miki to recover Akira. Mozu only appears in the third volume, in which she is killed by a reluctant Takashi who psychically turns her attack back on her. Ippo answered that he still loves boxing, and, while he doesn't answer why he quit, he claimed that he is giving it his all to show everyone the greatness of boxing now. Ippo was surprised by Wally's excitement for his match against Ricardo. Later, Ippo told Sendō that he hopes Volg and Wally win, however, Sendō thinks it won't happen because Wally lacks bloodlust. Ippo, remembering Date's amount of bloodlust couldn't stop Ricardo, thought that Wally will be a challenger that is unlike anything they have seen before just the way he is. At the Arena México, Ippo watched Volg's press conference and Ricardo and Wally's press conference. Afterwards, Ippo was suddenly asked by Miguel to be a second in charge of the chair and water for Wally, as well as giving advice since he is familiar with Ricardo.
This plot device typically allows the audience to learn about the new world at the same pace as the protagonist over the course of their quest or lifetime. [1] If the main characters are transported to a game-like world, the genre can overlap with LitRPG. The concept of isekai started in Japanese folktales, such as Urashima Tarō. However, the first modern isekai works were Haruka Takachiho's novel Warrior from Another World and Yoshiyuki Tomino's television series Aura Battler Dunbine. Characteristics[edit] The genre can be divided into two types: "transition into another world" (異世界転移, isekai ten'i) and "reincarnation into another world" (異世界転生, isekai tensei). [2] In "transition into another world" stories, the protagonist gets transported to another world (e.