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When asked if Metroid had any inspiration, Akamatsu instead cited Maze of Galious, another Konami title which featured exploration and puzzle solving. [1] His last game in the series, Castlevania III: Dracula's
Curse (1989),
returned to the standard platforming genre of Castlevania. [6] Since Konami's Teenage Mutant Ninja Turtles games sold many copies, their development was prioritized above other titles, leading the developers for Dracula's Curse to make a game that would outdo them. [1] Simon's Quest and Dracula's Curse were not a commercial success, and Akamatsu was demoted to working in one of Konami's game centers
before he chose to resign. [1] In 1993, three Castlevania games were in parallel development, which included Akumajō Dracula, Rondo of Blood, and Bloodlines. [73] Directed and produced by Toru Hagihara,[73] Rondo of the Blood was the first installment made for a CD-ROM and the first to be fully voiced. [24] Hagihara would go on to direct a sequel, Symphony of the Night (1997) for the PlayStation, with Koji Igarashi joining him as the
assistant director and story writer. [74] Joining the staff was artist Ayami Kojima, who was hired to introduce a new look for Castlevania. She would be the character designer for several future Castlevania titles. [75] Igarashi said it began development as "something of a side story series". From the outset, the game was supposed to take the franchise in a new direction.
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Napier 2002, p. 444. ^
Ishikawa 2007, p. 84. ^ Hiroki, Azuma; Furuhata, Yuriko; Steinberg, Marc (2007). "The Animalization of Otaku Culture". Mechademia. 2: 174–187. doi:10. 1353/mec. 0.
^
Napier 2002, p. 444. ^
Ishikawa 2007, p. 84. ^ Hiroki, Azuma; Furuhata, Yuriko; Steinberg, Marc (2007). "The Animalization of Otaku Culture". Mechademia. 2: 174–187. doi:10. 1353/mec. 0.