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But unlike most shōnen manga, he called Hunter × Hunter "incredibly dense. " Examples being its fictional nen ability, which is explained "so thoroughly that you almost think it could exist," and the little challenges and games the characters face; "Over and over Togashi invents some little closed system or rules just so the heroes can break them; if he ever wants to change careers, I'd suggest game designer. " Thompson praised the character art as great, pointing out how instead of alternating between realistic and chibi like other artists, Togashi has cartoony and realistic characters interacting in the same panels. Thompson did note how the artwork during its magazine run is often "sketchy" and missing backgrounds, but that Togashi goes back and fixes it for its collected tankōbon release. Mentioning Togashi's love of gore he stated "the whole manga is about the mixture of childish adventure and creepy, adult themes" and noted how some panels later in the manga are apparently censored for gore by being covered with screentone. [2] Reviewing the first story arc, Chris Sims of ComicsAlliance called Hunter × Hunter one of the most "fun, ridiculous, and ludicrously violent comics I've ever read.Otonokizaka High School, where Honoka attends, is facing the threat of closure due to a lack of new student admissions. In an effort to attract more applicants and save the school, Honoka, along with her friends Umi Sonoda and Kotori Minami, decides to form a school idol group named μ’s (pronounced “Muse”). 38. Sono Hanabira ni Kuchizuke o: Anata to Koibito Tsunagi Set in Saint Michael’s Girls’ School, the game explores Yuri relationships and romances between various girls. Unlike games that concentrate on a single couple, some newer titles in this series feature multiple couples, providing a diverse portrayal of romantic relationships within the context of the girls’ school. 37. My Next Life as a Villainess: All Routes Lead to Doom! This feels like metagaming-the anime. Our protagonist, Katarina, is reborn inside of a video game she used to play. However, she’s born into the role of the villainess and she quickly regains her memory from her past life, meaning that she knows she’s evil and is going to die by the end of the campaign. So she has to do her best to progress the story but avoid ever reaching a conclusion in order for her head to remain on her shoulders. Again, the concept alone was enough to reel me in.
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