is one piece movie stampede canon
As
Ippo landed a right uppercut, the Tōhō coach yelled at Ippo since he switched to orthodox, which Ippo apologised that he got carried away. Ippo and Mashiba continue having a close ranged brawl that cause their mouth to bleed. Ippo and Mashiba argued about Kumi while fighting at close range until they hit each other with a dual exchange consisting of Ippo's left to Mashiba's head and Mashiba's right to Ippo's head that hits directly, causing Ippo to fall down and declare that he is done, ending the spar. Ippo got up and left the ring to talk to Mashiba's sparring partners to give them tips. Ippo wished Mashiba good luck on his title match and left the Tōhō gym with Itagaki, who was amazed Ippo fought Mashiba for seven rounds. Mashiba left the gym and calls out to Ippo. After a long pause Mashiba told him to go already. Ippo and Itagaki wished for him to becomes world champion as they walked away. Kamogawa gym members talking about Itagaki's
Pekitter trending. Ippo returned home with a swollen face that shocked Hiroko, resulting in her calling Kumi over. When Kumi got there, she scolded him for sparring and going too far for practise, thinking Ippo was sparring Takamura.
Most of the faults in the story were just due to the fact
that this was originally going to be a manga adaptation that they had to change into something else. So we end up
with a shoddily explained ending as well as a bunch of filler episodes.
Art: 9/10
This anime was surprisingly visually pleasing for something made in 2003 (and probably in production in 2002 or 2001). It's not getting a 10 mostly just out of personal taste: the way Ed's hair is drawn, how Al's eyes are red (which makes him seem almost evil), and the way the alchemy is animated (different colors for no apparent reason. CONSISTENCY).
Sound: 8/10
Most of the OST was rather good, with "Brothers" being a particular favorite.
John Barone, the executive VP, was having little success increasing the MVS's penetration into the arcade sector, and his ability to market the Hyper NeoGeo 64 and Neo Print photo booth in North America proved to be below the parent company's expectations. On the consumer
side of things, executives in Japan weren't pleased with how poorly the monochrome NeoGeo Pocket had sold just prior to the introduction of the color model in North America, and they were livid with
Susan Barone for her decision to use cardboard boxes as opposed to plastic boxes for the system's US release. The Barones were stripped of their control of the US branch in June 1999 and released from their contracts at the end of the year. SNK USA went all out for the 1999 holiday shopping season. This ad reminded players that Sonic was on SNK's handheld, and it whet appetites for the upcoming Metal Slug, Last Blade, and Faselei!. Replacing the Barones was Ben Herman, who was just hired on as SNK USA's national director of sales a few months into 1999.