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However, instead of dying, Desir is sent back 10 years into the past with complete memories of events to come. He enrolls at Hebrion Academy, determined to put an end to the classist prejudice plaguing the magical world that will ultimately lead to the demise of humanity. Unfortunately, his struggle begins early on during the entrance exams; although he is ranked first of his group, Desir is assigned to the Beta Class, the default class for commoners.
Now, Desir's next objective is to rally someone to his cause that he could not save in his previous life: the wind mage Romantica Eru. Then, Desir will have to show his worth to the Alpha Class with his newly formed party if he wants to ultimately save as many lives as possible.
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Archived from the original on February 22, 2012. Retrieved March 28, 2009. ^ "Boston Music Awards 2016 Nominees Include Meghan Trainor, JoJo". September 23, 2016. Archived from the original on September 24, 2016. Retrieved September 23, 2016.

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Retrieved February 15, 2023. ^ "Naoki Urasawa's 20th Century Boys (Manga)". Madman Entertainment. Archived from the original on July 15, 2014. Retrieved September 17, 2022. ^ Macdonald, Christopher (December 3, 2006). "20th Century Boys Live Action Movie". Anime News Network. Archived from the original on February 17, 2023. Retrieved February 15, 2023. ^ a b c Loo, Egan (February 3, 2008). "Yu Yu Hakusho Stage Play Reveals Cast Visuals". Anime News Network. Archived from the original on November 7, 2020. Retrieved January 13, 2020. ^ "Yu Yu Hakusho releases September 6! Premier Store Pre-Release August 30! - Jasco Games". jascogames.
After the fourth round, Ippo pleaded for Kamogawa to stop the bleeding, wanting to continue fighting the boxer that amazed him with his abilities to neutralise his punches. Kamogawa managed to stop the bleeding and asked for Ippo to hit his hand hard as a test for his vision. Ippo threw a punch as Kamogawa purposely moved his hand so that Ippo would hit his face as a way to wake him up. Ippo was then advised to fight as he always done, and get further and lower than Take. Ippo defeating Take. In the fifth round, Ippo figured out a way to counter Take's close positioning that was disabling his left and right fists by ducking lower than him and throwing the same uppercut as Take, sending him back. Ippo then used the same strategy of ducking lower than Take to deliver multiple powerful punches from below. After a clinch, Ippo and Take entered a exchange match at close range until the fifth round ended. While at the corner, he began to realise that Take is unconscious despite fighting. In the sixth round, Ippo easily knocked down Take with a one-two, however, much to his shock, Take stood back up. Knowing that a knockdown won't be able to stop Take, Ippo decided to use the Dempsey Roll to force a referee stop.