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S. Monthly Bookscan January List". Anime News Network. Archived from the original on June 12, 2022. Retrieved August 3, 2022. February 2020: Sherman, Jennifer (March 9, 2020). "My Hero Academia Ranks #2 on U. S. Monthly Bookscan February List". Anime News Network. Archived from the original on July 8, 2022.That phrase was "SNKgrish," a play on the more commonly used "Engrish," which is a popular--albeit somewhat derisive--term for English phrases conjured up by nonnative speakers, typically from Asian countries. Along with Samurai Shodown II in 1994, SNK released the first game in what would become the company's longest-running and most successful franchise: King of Fighters. King of Fighters '94 brought the various characters and storylines from the Fatal Fury and Art of Fighting games together into a new style of team fighting game. The company didn't know it at the time, but the team-oriented King of Fighters '94 would go on to spawn nine sequels. The basic play mechanics in KOF '94 were the same as in any other 2D fighting game, only now you could choose a team of three characters as opposed to a single individual fighter. When one of your fighters was knocked out, the next in line would take his or her place. To win, you had to knock out all three fighters on the other team. It sure sounds like a simple twist on a trite formula, but the teamplay aspect had players flocking to King of Fighters '94 in droves. Year after year, SNK would continue to release new installments in the King of Fighters series like clockwork. The significance of King of Fighters '94 to the company's eventual bottom line and reputation is immeasurable. It didn't take long for Capcom to take notice of the teamplay mechanic pioneered in King of Fighters '94.
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