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Along with Buriki One, it was one of just seven games made for the ill-fated arcade board. Other than the graphics, Shodown 64 was pretty similar to the rest of the series. Due to the expensive cost of the Hyper 64 hardware, Shodown 64 didn't get a wide release like the MVS games, although it was a competent fighting game. The King of Fighters '98: The Slugfest/The Dream Match Never Ends (1998, NeoGeo)
Also appearing on: PlayStation, Dreamcast (1999)
Most fighting game fans agree, KOF '98 is probably the best installment currently available. Bringing back almost every character that has appeared in the series, KOF '98 lives up to its moniker as the dream match. There weren't any additions to the game system that year, but KOF '98 more than made up for that in balance and in remixed art for the backgrounds and the characters themselves, who sported at least one new move each. Oddly enough, when the game was released for the Dreamcast in 1999, it was actually renamed to KOF '99, which caused some problems when the real '99 edition of the series was released a year later. Even more odd was the NeoGeo Pocket link available for the Dreamcast, which let you hook up your NGP system to the Dreamcast in order to unlock gallery pictures and special skills. Ever wonder where Nintendo got that crazy idea for connectivity? Well, there you go. The Last Blade 2 (1998, NeoGeo)
Also appearing on: Dreamcast (2000)
This sequel came only one year after the original Last Blade and followed the usual sequel mold: add more characters, tweak the character balance, and don't try to fix what isn't broken. Joining the standard speed and power modes was EX mode, which was a hybrid mode that gave players benefits from the other two modes, although with a severe damage handicap.