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To her surprise, she runs into Souta again, at the same location where they first met. Voice cast[edit] Character Cast Japanese English[4] Suzume Iwato (岩戸 鈴芽, Iwato Suzume) Nanoka Hara[5]Akari Miura (young)[6] Nichole Sakura
Bennet Hetrick (young) Souta Munakata (宗像 草太, Munakata Sōta) Hokuto Matsumura[7] Josh Keaton Tamaki Iwato (岩戸 環, Iwato Tamaki) Eri Fukatsu[8] Jennifer Sun Bell Minoru Okabe (岡部 稔, Okabe Minoru) Shota Sometani[8] Roger Craig Smith Rumi Ninomiya (二ノ宮 ルミ, Ninomiya Rumi) Sairi Ito[8] Amanda C. Miller Chika Amabe (海部 千果, Amabe Chika) Kotone Hanase[8] Rosalie Chiang Tsubame Iwato (岩戸 椿芽, Iwato Tsubame) Kana Hanazawa[8] Allegra Clark Hitsujirō Munakata (宗像 羊朗, Munakata Hitsujirō) Matsumoto Hakuō II[8] Cam Clarke Tomoya Serizawa (芹澤 朋也, Serizawa Tomoya) Ryunosuke Kamiki[9] Joe Zieja Daijin (ダイジン) Ann Yamane[10] Lena Josephine Marano Miki (ミキ) Aimi[11] Mela Lee Production[edit] Development[edit] The 2011 Tōhoku earthquake and tsunami served as an influence for the film. The stranded catamaran Hamayuri [ja] in this aerial image taken in Ōtsuchi, Iwate became the prototype of the stranded vessel appearing in the afterlife scene. Makoto Shinkai conceived the idea for Suzume while he was traveling around Japan to give talks about his past works. He said, "In Japan, it is customary to hold a jichin-sai [ja] or groundbreaking ceremony, before construction begins on a new building or home, but we do nothing when we close them down. " Shinkai noticed that there were more empty or abandoned areas in Japan due to the country's declining birth rate and aging population, so he thought of writing a story about "mourning deserted places. "[12][13] As a result, the film inevitably turned into a road movie about visiting places. [14] The 2011 Tōhoku earthquake and tsunami served as an influence for the themes in the film. While the Tiamat comet in Your Name (2016) and the concept of Weathering with You (2019) were ideas influenced by the natural disaster, Shinkai felt that he should "express the impact [he] felt through the earthquake and tsunami, instead of continuing to depict it as a metaphor. "[12][13] He feared that people's memories of the disaster start to become "hazy" over time, and by depicting the earthquake and tsunami in his film or novel, he could also share his memories with teens who were unaware of the disaster.
People flocked to Athena because of its gorgeous (at the time) manga-style medieval visuals. Ikari Warriors (1986, Arcade)
Also appearing on: Amiga, Atari 2600, Atari 7800, Commodore 64, NES (1986)
If Vanguard put SNK on the map, then Ikari Warriors helped the company buy an island of its own. This character-based shoot-'em-up put you in the role of a mercenary fighting in an unnamed South American jungle. The screen scrolled as you moved upward, but the joystick let you backtrack and walk or aim at any angle. People loved this game because it let you climb into and take control of tanks and helicopters, which was a nice change of pace from the standard guns and grenades. Ikari Warriors 2 (1986, Arcade)
Also appearing on: Nintendo Entertainment System (1988)
This was the sequel to Ikari Warriors. It appeared barely six months after the first game. Instead of being set in the jungle, Ikari Warriors 2 was set in outer space. Crystalis (1989, Nintendo Entertainment System)
Also appearing on: Game Boy Color (2000)
How do you compete with the Legend of Zelda? You make your own top-down action RPG, set it in the far-flung future, and give the main character amnesia. Unlike Nintendo's Legend of Zelda, a good half of the game was spent exploring the overworld. There were a few dungeons here and there, however, and enough boss battles to keep you on your toes.