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[78] Related media[edit] See also: Akira (1988 film), Akira (video game), Akira Psycho Ball, and Akira (planned film) While most of the character designs and basic settings were directly adapted from the original manga, the restructured plot of the movie differs considerably from the print version, changing much of the second half of the series. The film Akira is regarded by many critics as a landmark anime film: one that influenced much of the art in the anime world that followed its release. [23][79] A video game, simply titled Akira, based on the animated film was released on December 24, 1988, by Taito for the Famicom console. [17] The game has the player in the role of Kaneda, with the storyline starting with Kaneda and his motorcycle gang in police custody. In 1994, a British-made action game was released for the Amiga CD32 and it's considered one of the console's worst games. [80][81] In 2002, Bandai released a pinball simulation titled Akira Psycho Ball for the PlayStation 2. On June 9, 1995, Kodansha released Akira Club, a compilation of various materials related to the production of the series. These include test designs of the paperback volume covers, title pages as they appeared in Young Magazine, images of various related merchandise and commentary by Otomo. Dark Horse collaborated with Kodansha to release an English-translated version of the book in 2007. Since 2002, Warner Bros. had acquired rights to create an American live action film of Akira.Retrieved September 3, 2014. ^ "North American Anime, Manga Releases, November 9–15". Anime News Network. November 11, 2014. Archived from the original on September 9, 2020. Retrieved July 17, 2015. ^ a b セーラームーンのあゆみ 1993年 (in Japanese). Sailormoon. Channel. Archived from the original on February 3, 2002. Retrieved November 15, 2015.
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