boondocks
Nippon Animation. Archived from the
original on June 11, 2004. Retrieved July 6, 2020. ^ "HUNTER×HUNTER グッズネット" [Hunter × Hunter goods net] (in Japanese). Nippon Animation. Archived from the original on June 1, 2011. Retrieved July 6, 2020. ^ "HUNTER×HUNTER グッズネット" [Hunter × Hunter goods net] (in Japanese). Nippon Animation. Archived from the original on July 20, 2011. Retrieved July 6, 2020.
That’s right, if their opponent doesn’t know what hit him, he won’t get affected by them. How stupid is that? -The ending of the fights is also anticlimactic most of the times, because it’s left inconclusive. A good guy, usually the protagonist,
will be butting in right before a conclusive strike, the bad guy will be running away, and nothing will be resolved. It will be leaving you with blue balls since it’s not satisfactory. All this flying and shooting and screaming will amount to absolutely nothing. It’s sakuga for the sake of sakuga, there is no catharsis at the end. -There is also a good guy who is so powerful, no bad guy
stands a chance against. The only way a good guy will bother to fight is if there is a lame excuse for why Reverse Kakashi is not present for ending everything in a few seconds. Which is why he will be often mysteriously away on a trip, or a barrier specifically designed for him will be keeping him out of the fight. Just lame excuses, since he kills all the tension and the stakes the moment he appears. What a big mistake; you never make someone so strong and expect the audience to give a shit after awhile.
July 17, 2017. Archived from the original on October 14, 2018. Retrieved October 14, 2018. ^ South Park – IGN, archived from the original on January 5, 2021, retrieved December 15, 2020 ^ "South Park episode
Parodies Anime". Anime News Network. Archived from the original on January 26, 2021. Retrieved March 24, 2016. ^ Ressler, Karen (June 9, 2016). "Mob Psycho 100 Anime Reveals Theme
Song Artists, Visual, July Premiere Date". Anime News Network. Archived from the original on August 5, 2017.