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"[72] In her book The Fantastic in Japanese Literature, Susan J. Napier described the work as a "no holds barred enjoyment of fluidity and chaos". [74] Akira cemented Otomo's reputation and the success of the animated adaptation allowed him to concentrate on film rather than the manga form in which his career began. [6] Katherine Dacey of MangaBookshelf called Akira one of manga's "greatest sci-fi epics. "[75] She also noted how Tetsuo and Kaneda seem like real teenage boys in the manga, not generic action figures like in the film's "grossly" simplified depiction of their relationship. Although stating that Akira's plot was still as topical as ever in the year 2009, Dacey felt that the art had not aged as gracefully. [75] In his reviews of the first three volumes of Akira, Mark Pellegrini of AIPT Comics strongly praised Otomo's art as "simple, but very lively" and called him a master at drawing architecture. [76][77] Pellegrini reviewed the series by making many comparisons to the animated film adaptation, calling the characterizations in the manga both "better and on par" with those in it. [76] Anime News Network had four writers review Kodansha USA's 35th Anniversary box set of Akira. Austin Price and Lynzee Loveridge both gave it a perfect 5 out of 5 rating. [78] Loveridge wrote that "Akira still feels incredibly relevant 35 years later.

Kadokawa Shoten. Archived from the original on October 19, 2022. Retrieved February 15, 2022. ^ "The Eminence in Shadow, Vol. 7 (manga)". Yen Press.

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Although SNK later spent money to market the NeoGeo CD, there was definitely a different mood around the office with this new product and lowered expectation due to Sony's machine. GS: You experienced your share of ups and downs during your time at SNK. Among them, the censored release of the home AES version of Samurai Shodown and the poorly managed US release of the NeoGeo CD unit. Can you provide some background as to why Samurai Shodown was censored in the US and what reactions were inside the company toward selling the edited game? SNK of America didn't realize the US version of Samurai Shodown was censored until it was too late to do anything about it. CO:To be honest, we didn't know that Samurai Shodown was edited until it was too late to do anything about it. SNK Japan had started to release home versions of English games to Europe before sending them to the US and didn't give us any input into how a particular game would be localized for the North American market. By the time that Samurai Shodown had reached our warehouse, gray-market versions from Europe had already penetrated the US region, so the company was already in a hurry to just release the game already. Personally, I loved this game from the start. When I received Samurai Shodown and found out it had been censored, I was disappointed. I remember approaching Marty Kitazawa, the president of SNK America, about this fiasco to try to find out what happened and what they were thinking. The only thing he told me was, "Yes, the home version is censored. References[edit] ^ "特集・コラム [ 映画ファンド ] -1- 映画ファンドとは 話題作の「北斗の拳」から仕組みを探る". QUICK Corp. February 8, 2007. Archived from the original on December 19, 2007. Retrieved December 19, 2007. ^ Wheeler Winston Dixon, Richard Graham (January 5, 2017). A Brief History of Comic Book Movies. Springer. p. 52. ISBN 9783319471846.
^ Kontake (April 3, 2019). "「けもフレ2」最終話アンケート"とても良かった"2. 6%の衝撃 何があったのか、1話からの振り返りと私見". ねとらぼ (in Japanese). Retrieved June 2, 2020. ^ Hodgkins, Crystalyn (July 26, 2018).