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Archived from the original on May 20, 2019. Retrieved February 24, 2020. ^ アカメが斬る! 15巻(完) (in Japanese). Square Enix. Archived from the original on February 23, 2017. Retrieved February 22, 2017. ^ Lisa Dietrich (March 17, 2018). "Man braucht mehr solcher Filme". Leipzig lauscht (in German). Archived from the original on July 5, 2018. Retrieved July 5, 2018.[5] Ellis explained how he worked with Castlevania producer Koji Igarashi to fit the film into the timeline of the series, including writing a new backstory, and how he was frustrated that Igarashi wanted eight full re-writes of pre-production material before giving approval. [6] Ellis noted that Frederator's Kevin Kolde, who was slated to produce the work, did not want the film to be aimed at children, allowing Ellis to use gruesome imagery and scenes as necessary to tell the story he wanted to write, something that Ellis had found restrictive in working with normal television animation. [7] In adapting the game for the film, Ellis did not want to make a point-for-point adaptation, but instead provide some material to flesh out the game's world and elements behind it. At this stage, the film was anticipated to be only 80 minutes long, which Ellis knew would not be enough to tell the full story he wanted, so was able to break apart his script into a trilogy of works, each part having a self-contained three-act structure; the first part would be to introduce the characters of Dracula, Trevor, Sypha, and Alucard and with a meaningful narrative resolution. In this manner, Ellis noted that if the other two parts were never greenlit, the first work "doesn't demand the presence of the other two parts for it to work as its own thing". [7] Due to the limited time, Ellis opted to drop Grant Danasty, a pirate character in the game; Ellis noted that besides "the stupid name", he felt the pirate was misplaced in the setting and that the limited run time would not allow him to develop the character fully.
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