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Sakura is quite the character that most people will feel quite frustrated about, but for those who've gone though the love ennui moments of noticing your crush from afar, you'll definitely find yourself in Sakura's shoes. She's an introvert through and through, but someone who's an extrovert when trying to reciprocate between the give-and-take of feelings, as such when she develops a crush on Toru, only to find that his kindness is returned, but not in the way she expected it to be. And it hurts real bad.
- Miyamura, Koichi Shindo and Makio Tanihara (with a wild Hori on the side): the middle-school "Happy Three Friends" of a convoluted past. The reason why Miyamura is surfaced as a lonesome otaku geek at the beginning is because of Tanihara and his clique of friends who used to bully Miyamura for his ostracized looks, to the breaking point where what Miyamura once confided in was taken away from him, leading to the gloomy aspect. It's only through Shindo that Tanihara would come to start accepting Miyamura for who he is, with the heart talks between both cementing the reconciliation years later. Other than that, Shindo is the casual butt of a joker, and with Hori adding into the equation only makes the S&M aesthetic look more prominent.
- The others who have significantly less screentime: Shu Iura is the objectively loud airhead of a character whom is exactly like Shindo, Honoka Sawada whom is seen as the detractor of the Horimiya relationship, and the Hori family of a beautiful, yet somehow kinda "broken" family (in particular to Best Dad Kyosuke).
Ideally I would want to paint this picture as someone whom has been in a relationship, but for the general audience, whether you're in one or not, Horimiya is as bare-bones as it can be, trading the romance aspect for its comedy of the Pareto Principle: 80% comedic slice-of-life, 20% romance.
“We’re all a little weird. And life is a little weird.

Anime News Network. Archived from the original on November 10, 2021. Retrieved November 10, 2021. ^ Sinnott, John (April 9, 2014). "Saint Seiya: Sanctuary Classic Complete Collection". DVD Talk.

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[68] The second OVA episode premiered worldwide at Crunchyroll Expo 2019 on September 1, 2019. Simulcast streaming of the OVA episode on Crunchyroll began worldwide (except Asia) on September 25, 2019. [69] On October 19, 2021, it was announced that a third season was in production. Takahiro Hasui directed the season, with Yuzuru Tachikawa serving as chief director. The main cast and staff reprised their roles. [70] Mob Psycho 100 III aired from October 6 to December 22, 2022. [71][72] The opening theme is "1", and the ending theme is "Cobalt", both performed by Mob Choir. [73] The third season's simuldub was slated to be produced by Crunchyroll rather than Bang Zoom! with some roles recast, due to the choice to move dub production to in-person recording sessions at their Dallas based studio, rather than remote recordings, after largely relying on the latter at the start of the COVID-19 pandemic. [74] Among the planned recastings was the voice of Mob, Kyle McCarley, who stated that he would likely not be reprising the role as Crunchyroll had refused to negotiate a potential union contract for future anime dubbing productions with McCarley's union SAG-AFTRA. McCarley had offered to work non-union on season 3 under the condition that Crunchyroll discuss with SAG-AFTRA, but as this did not proceed, McCarley did not return. [75][76][77] This news prompted much criticism of Crunchyroll on social media. [108] Many different events took place to celebrate the manga's 30th anniversary. In June 2016, there was a convention in Akihabara (Tokyo) commemorating the historic series, with numerous commemorative gadgets on sale. [109] A second exhibition was held in Hong Kong in September 2016. [110] Saint Seiya 30 Shunen Keny Gashu, Seiiki - Sanctuary, an art book consisting of 130 pages illustrated by Masami Kurumada, was launched in Japan on October 21, 2016, by Takarajimash. [111] A third exhibition was held in China (Hong Kong) in April 2018. [112] Reception[edit] The Saint Seiya manga has sold over 25 million copies in Japan as of 2007. [113] It had over 35 million copies in circulation as of 2017,[114] and over 50 million copies in circulation as of 2022. [115] The anime series won the Animage Anime Grand Prix prize in 1987. [116] In Animage's 2001 "Top-100 Anime" ranking, Saint Seiya was 53rd. [117] In 2006, TV Asahi conducted a nationwide survey for the one hundred most popular animated television series, where Saint Seiya came in 25th place. [118] In NHK's "Best 100 Anime" online poll ranking, celebrating a century of Japanese Animation, Saint Seiya came in 123rd place.
Other than the addition of new characters, the actual game didn't change that much. Art of Fighting 2 (1993, NeoGeo)
Also appearing on: Super Nintendo (1994)
Arcade games are usually designed to be quarter-munchers, and Art of Fighting 2 drove that point home. Simply put, this is probably the hardest fighting game ever created, and it was designed to gobble up a ridiculous amount of money for SNK. Returning to the cast were Ryo and Robert, and 10 other playable characters join them. The game hadn't changed much over the course of one year, and it showed. Aside from a more plentiful cast, absolutely nothing had changed in terms of what you could do in the game. Fatal Fury Special (1993, NeoGeo)
Also appearing on: Super Nintendo (1993)
Essentially a remix of Fatal Fury 2, Special added a host of new characters that are now commonplace in many SNK games, such as Billy Kane and Art of Fighting's Ryo Sakazaki. It also let you play as the two bosses in the previous Fatal Fury games, Geese and Wolfgang Krauser. Samurai Shodown (1993, NeoGeo)
Also appearing on: Super Nintendo (1994), Genesis (1994)
Aside from Vega in the Street Fighter series, there were no fighters in any game that bothered to use weapons of any kind. You'd think that in an "anything goes" scenario, more people would be packing some heat, right? Set in the time of feudal Japan, Samurai Shodown was the first weapons-based fighting game to hit the genre, and it was good. Real good.