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By the end of the third series, before Baki's ultimate fight with his father, Baki is shown to be so strong, that he can completely vaporize a punching machine pad, with a casual punch. At this point, it can be safely assumed that Baki is possibly the second strongest character of the series (being equal to or greater than Kaku Kaiou). Baki was shown to still be vastly inferior to Yuujirou however until Baki's demon back had activated. When Baki's demon back appeared in his fight with Yuujirou, he was shown to be powerful enough to actually hurt Yuujirou (this being something that no other character had been shown to be able to do). Baki ends up losing to Yuujirou when they have a punch-out until one falls, although there is still enough of a difference between them that Yuujirou is able to stop and let Baki attack him, as Baki is no longer able to effectively fight due to injuries and exhaustion. However, Yuujirou admits in the end, that he can no longer be called the only strongest creature alive, as Baki is worthy of being considered Yuujirou's equal due to him forcing him to use more effort than he had in the past. The hand-to-hand combat techniques used by Baki are also varied in nature. Which are developed and expanded throughout the series, his combat style is clearly mixed martial arts integrating movements of various doctrines this would be mainly karate and pro wrestling, and in his minority judo, kempo, jujutsu, this includes both original movements and movements of his previous rivals and opponents obtained through his training, creativity and experience. He is known for his unusual training methods which include shadow boxing while imagining that his next opponent is actually with him. This allows him to anticipate every move of his opponent in the actual fight and also helps him spot their weaknesses much before the combat. Despite not being able master any style of combat instantly like his father, Baki is able to learn them much faster that others and coupled with his imagining make him near equal to Yuujirou.

The Hollywood Reporter. Archived from the original on 24 October 2021. Retrieved 24 October 2021. ^ Roxborough, Scott (18 November 2021). "Omar Sy as 'Lupin' Wins Rose d'Or for Performance of the Year". The Hollywood Reporter.

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" was upgraded to the "400 Ram Air" (though now colloquially referred to as the "Ram Air III", Pontiac never used that designation), rated at 366 hp (273 kW) at 5,100 rpm. The top option was the Ram Air IV rated at 370 hp (375 PS; 276 kW) at 5,500 rpm and 445 lb⋅ft (603 N⋅m) at 3,900 rpm of torque,[17] which featured special header-like high-flow exhaust manifolds, high-flow cylinder heads, a specific high-rise aluminum intake manifold, larger Rochester Quadrajet 4-barrel carburetor, high-lift/long-duration camshaft, plus various internal components capable of withstanding higher engine speeds and power output. Unlike the highest rpm Chevy big-block and Hemi engines, the Ram Air IV utilized hydraulic lifters. By this time, the gross power ratings of both Ram Air engines were highly suspect, bearing less relationship to developed power and more to an internal GM policy limiting all cars except the Corvette to no more than one advertised horsepower per 10 lb (4. 5 kg) of curb weight. The higher-revving Ram Air IV's advertised power peak was actually listed at 5,000 rpm—100 rpm lower than the less-powerful Ram Air 400. A new model called "The Judge" was introduced. The name came from a comedy routine, "Here Come de Judge", used repeatedly on the Rowan & Martin's Laugh-In TV show. The Judge routine, made popular by comedian Flip Wilson, was borrowed from the act of long-time burlesque entertainer Dewey "Pigmeat" Markham. Advertisements used slogans like "All rise for the Judge" and "The Judge can be bought". As originally conceived, the Judge was to be a low-cost GTO, stripped of features to make it competitive with the Plymouth Road Runner. [2] The reading of pirate biographies influenced Oda to incorporate the characteristics of real-life pirates into many of the characters in One Piece; for example, the character Marshall D. Teach is based on and named after the historical pirate Edward "Blackbeard" Teach. [3] Apart from the history of piracy, Oda's biggest influence is Akira Toriyama and his series Dragon Ball, which is one of his favorite manga. [4] He was also inspired by The Wizard of Oz, claiming not to endure stories where the reward of adventure is the adventure itself, opting for a story where travel is important, but even more important is the goal. [5] While working as an assistant to Nobuhiro Watsuki, Oda began writing One Piece in 1996. [6] It started as two one-shot stories entitled Romance Dawn[6]—which would later be used as the title for One Piece's first chapter and volume.
[51] Localization[edit] The games were localized by NIS America. Due to the poor popularity of outsourced games by the Western studio-like DmC: Devil May Cry or Dead Rising, Spike wanted the Danganronpa to remain true to its Japanese release, with Spike Chunsoft CEO Mitsutoshi Sakurai saying that Western fans seemed to embrace Japanese games like the Final Fantasy series. [52] Due to delays with it being made, fan translations of the first game were present on the internet before NIS America handled the project. Minor changes were made to the characters' names but the team felt that the team aimed the project to be as faithful and accessible to the Western gamers. Spike's single request to NIS America was keeping the Monokuma's names intact. Due to the premise involving mystery, NIS America was keeping clues and at the same making the Class Trials as challenging as the original ones from Japan. While the English cast did not cause difficulties, Toko Fukawa's English voice actress was the most challenging to find as the character has a speech impediment. Monokuma was kept intact to make him look funny and at the same time threatening, something the team enjoyed. [53] Goodbye Despair was more challenging to localize than the original game due to how much longer the narrative is. The original team tried to work together again on the project to keep themselves familiar with the concepts of the series. In regards to changes NIS America made, Spike Chunsoft was supportive of the ideas they provided.