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cgi?isbn_cd=4-08-871525-X&mode=1 ↑ http://books. shueisha. co. jp/CGI/search/syousai_put. cgi?isbn_cd=4-08-873710-5&mode=1 ↑ http://books. shueisha.


And then you have ideas that are used only to add detail to the universe or serve as a new plot reveal to keep the story exciting, but that are never properly thought out.
Like the battle against Moby Dick, a beast with the ability to erase the memory of people's existence consumed by its fog. We get an example of this when Rem sacrifices herself to save Suburu and is immediately forgotten by everyone who knows her. But yet, when this incident occurs again during the heat of battle against a battalion in episode 20, the powers don't work the same way. Where in the case of Rem her very presence and existence was erased, in this battle, soldiers only forgot the names of the soldiers lost in the mist but are still aware of the fact that people are missing. So how do people remember a whole platoon going missing during battle when they're consumed when prior cases of the whale's mist made it clear that you wouldn't even be aware of the lack of anything missing? This is just one of many small plotting issues littered across the show, and the only conclusion is that the creator needed another plot twist to hook viewers in, but fell victim to a plot hole later on when it no longer served a purpose.
Suburu is said to smell like the witch to a few people, yet, from all accounts, no one has ever encountered the witch face to face, so how do they know this assessment to be accurate? So the statement:
"Do I smell like the witch?"
is no better than saying:
"Do I smell like the thing you've never seen or come in contact with in your life?"
The entire show is just built on one unanswered question after another. How did he arrive in this world? How does his respawning ability work like a save point? In episode 24, he was shown to restart after getting past the whale and into the mansion, but then he could conveniently go back to the point where he defeated the whale as a save point after he dies at the village? It's obvious that this was done only to bypass having to reset the progression he made with Rem in episode 18. A moment where the show bends its own rules by going beyond simple retconning, instead, rewriting the very nature in which the resets work.
How could he speak their language and be understood but not write their assigned text? It's minor things like this that demonstrated that they wanted to appear insightful, but in actuality had only half-baked ideas.

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17 eps • 2015–201917 episodes • 2015–2019Robbie DaymondMumen Rider. 16 eps • 2015–201916 episodes • 2015–2019Kyle HebertBespectacled Worker. 16 eps • 2015–201916 episodes • 2015–2019Shôta YamamotoBearded Worker. Orcelott furiously realizes his sister, Arthur, betrayed Ashura-Kai. As they confront Wethermon, a Samurai in futuristic armour, they carry out their plan. Arthur has determined Wethermon varies his fighting style in stages, so the only way to win is surviving all the stages and hope Wethermon surrenders. Rakuro takes the first stage which lasts 10 minutes, but he is killed. Katzo quickly resurrects him, revealing it was Arthur who bought every resurrection item from every town in preparation for the battle. 16"All Emotions In The Moment (Part 2)"
Transliteration: "Setsuna ni Omoi o Komete Sono Ni" (Japanese: 刹那に想いを込めて其の二)Emi Kono, Takeshi OdaKazuyuki FudeyasuMichio FukudaJanuary 28, 2024 (2024-01-28) Arthur hands Rakuro and Katzo the Tearjewel of Rebirth (four per person since she bought twelve for extras and emergencies) before the battle with Wethermon, and the Divine Lifesalve that lets them revive at half their max HP (five per person). She relays the plan they'll follow in order to conquer Wethermon. After they survive the battle for ten minutes, Wethermon summons his horse, a tactical mount named Kirin. Together they attempt to prevent Wethermon from mounting Kirin by Katzo attracting it's attention and Rakuro continuing to fight Wethermon. In Phase two, they have to survive for another ten minutes. When Arthur realizes that Rakuro and Katzo are in trouble, she uses the Reward Scale, a very difficult to acquire item she borrowed from NPCs, which allows one to sacrifice expensive items in return for the ability to bestow temporary stat boosts.
Regardless, there are many teenage and adult game players who would love to own a handheld system geared toward their tastes--something with simulation, sports, and fighting games instead of the kid-friendly Mario and Pokemon games. It was with an eye on this untapped market that SNK dove into the handheld genre with a system of its own, the NeoGeo Pocket, in 1998. The monochrome NeoGeo Pocket was short-lived, but versions of Samurai Shodown and King of Fighters were produced for it. The NeoGeo Pocket went on sale in Japan in the fall of 1998. Like the Game Boy, it was a portable game system with a monochrome screen and two buttons. Unlike the Game Boy, it possessed a 16-bit processor and a selection of games based on SNK's most popular franchises.