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Then following the rotation of the outstretch arm, the ball is moved in a circular motion, typically moving from the front towards the back, and then slammed through the rim. Although, due to momentum, many players are unable to palm the ball through the entire windmill motion, the dunk is often completed with one-hand as centripetal force allows the player to guide the ball with only their dunking hand. In some instances sticky resins or powders may be applied to the palm, these are thought to improve grip and prevent loss of possession. [39] Amongst players, subtle variations in the direction of the windmill depend on bodily orientation at takeoff and also jumping style (one-foot or two-feet) in relation to dominant hand. There are a number of variations on the windmill, the most common being the aforementioned one- or two-hand variants. In these cases, the windmill motion may be performed with the previously discussed one-arm technique and finished with one- or two-hands, or the player may control the ball with two hands, with both arms performing the windmill motion, finishing with one or both hands. Additionally, the ball may be cuffed between the hand and the forearm—generally with the dominant hand. The cuff technique provides better ball security, allowing for a faster windmill motion and increased force exerted on the basket at finish, with either one or both hands. Using the cuffing method, players are also afforded the opportunity of performing the windmill motion towards the front, a technique exploited by French athlete Kadour Ziani when he pioneered his trademark double-windmill. Occasionally in the game setting, the windmill is performed via alley-oop but is rarely seen in offense-rebound putback dunks due to the airtime required. Dominique Wilkins popularized powerful windmills—in games as well as in contests—including two-handed, self-pass, 360°, rim-hang, and combined variants thereof.

C. Staff SourceManga ThemeSchool DemographicShounen 8. 14 1. 6M Add to My List Highschool of the Dead 1499405 7. 07 20100705 Highschool of the Dead TV, 2010Finished 12 eps, 23 min Action Horror Supernatural Suspense Ecchi Highschool of the Dead It happened suddenly: The dead began to rise and Japan was thrown into total chaos. As these monsters begin terrorizing a high school, Takashi Kimuro is forced to kill his best friend when he gets bitten and joins the ranks of the walking dead. Vowing to protect Rei Miyamoto, the girlfriend of the man he just executed, they narrowly escape their death trap of a school, only to be greeted with a society that has already fallen. Soon, Takashi and Rei band together with other students on a journey to find their family members and uncover what caused this overwhelming pandemic. Joining them is Saeko Busujima, the beautiful president of the Kendo Club; Kouta Hirano, an otaku with a fetish for firearms; Saya Takagi, the daughter of an influential politician; and Shizuka Marikawa, their hot school nurse. But will the combined strength of these individuals be enough to conquer this undead apocalypse? [Written by MAL Rewrite] StudioMadhouse SourceManga ThemesGoreSurvival DemographicShounen 7. 07 1.

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Retrieved 2010-11-13. ↑ "ハンター×ハンター ~幻のグリードアイランド~ PS one Books" [Hunter × Hunter: Vision of Greed Island] (in Japanese). Amazon. com. Retrieved 2010-11-13. ↑ "ハンターX ハンター 奪われたオーラストーン" [Hunter × Hunter: The Stolen Aura Stone] (in Japanese). Amazon. com. Retrieved 2010-11-13. ↑ "Hunter×Hunter 龍脈の祭壇" [Hunter × Hunter: Altar of Dragon Vein] (in Japanese). Amazon. channeling Madhouse, and voiced by four people. Given the lavish budget of the live-action film, fans wonder how much it cost to make this miniseries and if it can be repeated. G. I. Joe: Sigma 6 had all-American heroes animated in Japan and badly edited for the US. Few remember the show, but its merchandise like the Dragonhawk are much sought after. The original G. I. Joe series also had most of its animation done in Japan. Glitch Techs features dynamic action scenes, chibis, and expressive facial features reminiscent of 2000s boom of similarly-styled Western cartoons of the trend. It helps that one of the animation studios involved is Flying Bark Productions, which also animated Rise of the Teenage Mutant Ninja Turtles in the same style.
The fourth arc explores the Sailor Guardians' dreams and nightmares when the villainous group Dead Moon Circus exploits the Guardians' deepest fears, invades Elysion (which hosts the Earth's Golden Kingdom), and captures its high priest Helios, who turned into a Pegasus and tried to ask Guardians for help. This storyline also addresses Mamoru's relevance as protector of the Earth and owner of the Golden Crystal, the sacred stone of the Golden Kingdom. Mamoru and all ten of the reunited Guardians combine their powers, enabling Usagi to transform into Eternal Sailor Moon and defeat Dead Moon's leader, Queen Nehelenia. In the final arc the Sailor Starlights from the Planet Kinmoku, their ruler Princess Kakyuu, and the mysterious little girl Chibi-Chibi join Usagi in her fight against Shadow Galactica, a group of both corrupted and false Sailor Guardians and led by Sailor Galaxia, who have been rampaging across the galaxy and killing other Sailor Guardians to steal their Star Seeds, Sailor Crystals—the essence of their lives. After Mamoru and all of the main Solar System Guardians are killed by Shadow Galactica, Usagi travels to the Galaxy Cauldron, the birthplace of all Star Seeds of the Milky Way, in an attempt to revive her loved ones and to confront Chaos, the source of all strife in the galaxy. Production[edit] Creation of Sailor Moon[edit] Naoko Takeuchi redeveloped Sailor Moon from her 1991 manga serial Codename: Sailor V, which was first published on August 20, 1991, and featured Sailor Venus as the main protagonist. [7] Takeuchi wanted to create a story with a theme about girls in outer space. While discussing with her editor Fumio Osano, he suggested the addition of Sailor fuku. [8] When Codename: Sailor V was proposed for adaptation into an anime by Toei Animation, Takeuchi redeveloped the concept so Sailor Venus became a member of a team. [9][10] The resulting manga series became a fusion of the popular magical girl genre and the Super Sentai series, of which Takeuchi was a fan. [11] Recurring motifs include astronomy,[8] astrology, gemology, Greco-Roman mythology,[12] Japanese elemental themes,[13]: 286 teen fashions,[12][14] and schoolgirl antics.