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It was like that in 1998 also. Many companies--including Atari, Sega, NEC, and Tiger Electronics--had already tried to break into the lucrative portable video game market with machines that were vastly superior to Nintendo's Game Boy line but had been outgunned where it mattered most: the software. By and large, the audience for handheld video games is younger than the audience for console games. Often, parents are buying games for their kids--and parents tend to buy what they've heard of or what their kids already like. The Atari
Lynx had Steel Talons and Ms. Pac-Man. The Sega Game Gear had
Sonic the Hedgehog. Take a look at the library for Nintendo's Game Boy though, and you'll run out of breath reading off all the A-list franchise titles: Super Mario Bros. , Legend of Zelda, Metroid, Donkey Kong, Tetris, Pokemon.