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Tokyo: Kodansha. ISBN 4063347834. ^ a b "Sailor Moon staff information". Usagi. org. Archived from the original on May 14, 2013. Retrieved September 10, 2013. ^ a b c Schodt, Frederik L. (1999). Dreamland Japan: Writings on Modern Manga (2nd ed. ).The game was made interesting by the action cards you could play, which allowed you to heal, retrieve, or attack other cards on the playing surface, and by the team attack element, which let you link cards together to perform high-HP attacks. Visually speaking, CFC was impressive. Character portraits tended to reach outside the border of each card, and flame effects were used copiously during battle animation. All told, it was a solid and intense card battle game that could hold its own to this day against anything available for the Game Boy Advance. SNK vs. Capcom: Match of the Millennium (1999, NeoGeo Pocket Color)
When SNK and Capcom agreed to produce cross-brand fighting games for several systems, Match of the Millennium is what SNK came up with for the NeoGeo Pocket Color. Featuring a total of 30 characters, MOTM combined SNK's King of Fighters advanced mode with Capcom's A-ism from the Alpha series and tossed in some of the most popular characters from each brand. Capcom was represented by the likes of Guile, Morrigan, Ryu, and Felicia, while SNK brought in Haohmaru, Kyo, Iori, Geese, and Leona, among others. As usual for any of SNK's fighters, the gameplay was terrific, with amazingly responsive controls and easy-to-perform combos. What made the game really stand out were the Olympic games you could participate in to learn new moves or unlock hidden characters. Felicia's Cat Walk, Arthur's (from Ghouls 'N Ghosts fame) Ghost Trick, and Jubei's Blade Arts were some of the more enjoyable games that you could play and only added to the game's longevity.