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Product Help PartnersLearn more about the HackerRank Partner Network. IntegrationsHackerRank seamlessly connects with your favorite tools. What's NewGet the latest product news and updates. Support CenterEverything you need to know to get started. Pricing For candidates Contact Us Contact us Log in For developers Request demo Sign up BlogTech Roles Artificial Intelligence Cloud Cybersecurity Data Engineering Data Science & Analytics Mobile Development Quality Assurance Software Engineering Web Development Tech Skills Programming Frameworks Programming Languages Technology Deep Dives Hiring Tech Talent Candidate Experience Diversity, Equity and Inclusion Early Talent Hiring Hiring Best Practices Remote Hiring Talent Sourcing Career Growth Leadership Advice Managing Developers Skills Improvement Solutions Set Up Your Skills Strategy Showcase Your Talent Brand Optimize Your Hiring Process Mobilize Your Internal Talent Embrace AI Updates Customer Stories Events Industry Reports Partnerships Product Updates Thought Leadership Technical Skills The History of ‘Hello, World’ Written By Ritika Trikha | April 21, 2015 Register Now It’s the most famous program. Known as the first example in nearly every programming language for every programmer, where did this message come from? As a function, the computer program simply tells the computer to display the words “Hello, World!” Traditionally, it’s the first program developers use to test systems. For programmers, seeing the two words on the screen means their code can compile, load, run and they can see the output. It’s a test, signifying a start to a program. Over the past several decades, it’s grown to become a time-honored tradition. All programmers that have come before you have, at some point, felt the same rush of adrenaline after realizing they successfully communicated through the computer. Here’s how the two most famous words in the history of programming first began: Where does ‘Hello World’ come from? Brian Kernighan, author of one of the most widely read programming books, "C Programming Language", also created "Hello, World".

4". Amazon. June 14, 2005. Archived from the original on February 27, 2022. Retrieved May 13, 2009. ^ Loo, Egan (June 4, 2008). "First Slam Dunk Episode Streamed with English Subs". Anime News Network. Archived from the original on July 22, 2009. Retrieved May 13, 2009. ^ Loo, Egan (October 27, 2008).

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The website is user-friendly and neatly categorizes its content for easy access: Action Drame Fantastique Mystère Séries Manga Animé VF (French dubbed) Guerre With a focus on providing a seamless streaming experience, Voiranime is known for offering ad-free content, ensuring minimal disruptions for its users. The platform is accessible through web browsers and offers a downloading feature for those who wish to enjoy content offline. The content is regularly updated to include the latest releases and to maintain an extensive library of both well-known and lesser-known anime titles. In conclusion, Voiranime is a comprehensive streaming platform for anime lovers who value high-quality content, variety, and ease of use. With its diverse selection of anime and manga content, organized categorization, and ad-free streaming, Voiranime stands out as a top choice for French-speaking anime enthusiasts seeking a reliable source for their favorite shows, movies, and series. Exploring Top Animes on Voiranime Voiranime is a popular platform for anime enthusiasts to discover and watch their favorite animations. The website provides a vast and diverse selection of content, presenting regular nouveautés, or new additions, to its library, ensuring that fans always have fresh material to enjoy. One notable aspect of Voiranime is its user interface, making it easy for users to navigate and find the specific animés they wish to watch. This is achieved through an organized layout, allowing visitors to browse by genre, latest releases, and trending series. Each anime is accompanied by a thumbnail image and key information, such as the episode count and the release year. To make users’ experience even better, Voiranime presents a list of the latest épisodes available for streaming. [46] The Taiwanese and Shanghai co-production was directed by Chu Yen-ping and stars Jay Chou. Kung Fu Dunk was released on February 7, 2008. Games[] Numerous video games based on the series, mostly developed by Banpresto and produced by Bandai, have been published for the Japanese market. Two basketball sims titled Slam Dunk Gakeppuchi no Kesshō League. and Slam Dunk 2 were released for the Game Boy. The Super Famicom had three games, Slam Dunk: Shi Tsuyo Gekitotsu, Slam Dunk 2: IH Yosen Kanzenban!!, and SD Heat Up!!. Slam Dunk games have also been released for the Game Gear, Mega Drive, and Sega Saturn. A Slam Dunk coin-operated arcade game by Banpresto was released in 1995. Characters of the series also appear in the Nintendo DS games Jump Super Stars and Jump Ultimate Stars. Unofficial game modifications have been made by fans for NBA 2K13 (PC Version). Reception[] The collected volumes of Slam Dunk sold over 100 million copies by 2004, and over 118 million by 2012.
Seiji Kishi once again directed the series at Lerche, while Norimitsu Kaihō wrote the screenplay. [69] The Danganronpa development staff have stated that, while difficult to work on both titles simultaneously, they are giving it since the opportunity to do something like it does not come up often. [37] Initially, an anime adaptation of Danganronpa 2 had been planned, but in the end the development staff opted for making an anime that takes place after Danganronpa 2 instead,[37] as Kodaka felt that the Danganronpa 2 characters' story had ended within that game and that he could not write another about what happened to them afterward very easily. [70] While class trials had originally been considered, it was thought that it would have been too painful for the characters to sit through another one, which was what led to the decision to make the conclusion into an anime. [37] The series was licensed for simulcasting by Funimation. [71] Despite episodes alternating between the Future and Despair arcs when it originally aired, Funimation groups the episodes by arc on its streaming service. [72] An original video animation titled Super Danganronpa 2. 5: Komaeda Nagito to Sekai no Hakaisha, was bundled with Danganronpa V3 in Japan on 12 January 2017. [73] Music[edit] Main article: Music of the Danganronpa series The original soundtracks for both the games and the anime are composed by Masafumi Takada. The soundtrack for Danganronpa: Trigger Happy Havoc was released in Japan by Sound Prestige Records on 14 February 2011, with the ending theme, "Saisei -rebuild-" (再生 -rebuild-, Playback -rebuild-), performed by Megumi Ogata, which is also used as the anime's final ending theme. The soundtrack for Danganronpa 2: Goodbye Despair was released on 31 August 2012.