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The censoring of Samurai Shodown garnered significant attention in the
enthusiast magazines of the day, such as Die Hard Game Fan and Electronic Gaming Monthly, and led some NeoGeo AES owners to have debug BIOS chips installed in their consoles that would allow them to trick the game into displaying the blood and gore that was supposed to be there. Despite the controversy, however, Samurai Shodown's popularity in the arcade remained strong; so strong, in fact, that the follow-up, Samurai Shodown II (1994), developed an even greater following. Many fans consider Samurai Shodown II to be the high point in the Samurai Shodown franchise, of which there are now seven installments. Two of these are rather terrible 3D games produced for the Hyper NeoGeo 64 arcade setup, though, so most fans only include the five standard NeoGeo releases in their counting. Samurai Shodown II also hinted at the company's desire to churn out fighting games as quickly as arcades could absorb them. While this
business plan didn't seem to affect the quality of graphics or the playability of subsequent releases, the rush did cause SNK to skimp when it came to English-language localization. After dropping a quarter into Samurai Shodown II and selecting a character, you were presented with this brief background story: "Long, long ago, there were a man who try to make his skill ultimate. Because of his bloody life, it's no accident that he was involved in the troubles. " Everything else about the game was fine--perfect even--but those 30 words would cause a new phrase to be coined to refer to the kind of broken English that SNK's localization team would become known for throughout the years. That phrase was "SNKgrish," a play on the more commonly used "Engrish," which is a popular--albeit somewhat derisive--term for English phrases conjured up by nonnative speakers, typically from Asian countries. Along with Samurai Shodown II in 1994, SNK released the first game in what would become the company's longest-running and most successful franchise: King of Fighters.
^ a b c Eduardo Chavez (October 10, 2005). "Valhalla, I am Coming. " MangaCast. Archived
from the original on
January 31, 2009.