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[16][12] The role-playing adventure game Moon: Remix RPG Adventure (1997),[20] and the Digimon Adventure (1999 debut) and . hack (2002 debut) franchises, were some of the first works to present the concept of isekai as a virtual world, with Sword Art Online (2002 web novel debut) following in their footsteps,[21] though this categorization has been disputed,[22] including by the series' creator. [23] Another isekai anime series from the 2000s is Magical Shopping Arcade Abenobashi (2002). [16] A popular isekai light novel and anime series in the 2000s was The Familiar of Zero (2004 debut), where the male lead Saito is from modern Japan and is summoned to a fantasy world by the female lead Louise. [24] The Familiar of Zero popularized the isekai genre in web novel and light novel media, along with the website Shōsetsuka ni Narō ("Let's Become Novelists"), known as Narō for short. The Familiar of Zero fan fiction became popular on Narō during the late 2000s, eventually spawning a genre of isekai novels on the site, which became known as Narō novels. The Familiar of Zero fan fiction writers eventually began writing original isekai novels, such as Tappei Nagatsuki who went on to create Re:Zero (2012 debut). The 2012 anime adaptation of Sword Art Online popularized the isekai genre in anime, which led to more isekai web novels being published on Narō and a number of Narō novels being adapted into anime. It was around this time that the term "isekai" was coined. [25] Later titles such as Knight's & Magic and The Saga of Tanya the Evil (both 2010 debut) involved their protagonists dying and being reincarnated in a different world. [15][26] The most influential isekai novel in that regard was Mushoku Tensei (2012 debut), which began as a Narō novel and popularized the reincarnation sub-genre of isekai while establishing a number of common isekai tropes.The authors also argue that if physical attractiveness can improve a company's success, then awarding people for it is justifiable, as the trait is thus relevant to the job and discrimination only occurs when irrelevant traits are used. In addition, the authors question the practicality of both redressing any injustices based on lookism and of determining whether such injustices have in fact occurred. Thus the authors conclude that there can be no clear model of injustice in such discrimination, nor would legislation to address it be practicable – "We do not see how any policy interventions to redress beauty discrimination can be justified. "[32] Nancy Etcoff, author of Survival of the Prettiest, argues that human preference for attractiveness is rooted in evolutionary instinct and that trying to prevent it from influencing people would be "telling them to stop enjoying food or sex or novelty or love" and thus argues that "being beautiful and being prized for it is not a social evil. "[33][failed verification] Political lookism[edit] Lookism has been an issue in politics for centuries, with a long tradition in the United Kingdom of "mercilessly exaggerat[ing]" the physical flaws of politicians in newspaper cartoons. [34] In the 1960 US Presidential race between John F.
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