kino no tabi
1a (2023)
SERIE 77% Trigun Stampede (2023) Tendances sur neko sama SERIE 86% Keep Your Hands Off Eizouken! (2020) SERIE 76% Gatchaman Crowds (2013) SERIE 74% Tales of Zestiria the X (2016) SERIE 63% Beautiful Bones: Sakurako’s Investigation (2015) SERIE 70% A quoi tu joues, Ayumu ?! (2022) SERIE 70% Devils Line (2018) SERIE 81% Chihayafuru (2011) SERIE 61% Clockwork Planet (2017) SERIE 80% Run with the Wind (2018) SERIE 81%
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8/10. The website's consensus reads: "Booting up Night City with frenetic action and awe-inspiring visual flair, Edgerunners is an exceptionally stylish anime adaptation of the world Cyberpunk established. "[23] Jonathon Wilson wrote for Ready Steady Cut that in "many ways, this is the Cyberpunk story the Cyberpunk game wanted to tell and couldn't. "[24] Matt Kim of IGN praised the exploration of the hostile life in Night City, specifically the visual effects, noting more of the focus was on the city
rather than on some of the characters, and calling it "a
wild ride, but worth every blistering second". [25] In a review for Polygon, Kambole Campbell praised the "visual language for various in-game concepts," as well as the "sonic diversity in its score" and found that the show's best aspect was "[its] ability to depict the psychological unmooring of its characters without feeling inauthentic. "[26] Video game director Hideo Kojima lauded the show as well, calling it "a miracle of squeezing the trigger to the world", and compared the art and world design favorably to the 1990 OVA series Cyber City Oedo 808.
[37][38] His main inspiration for Cowboy Bebop was the first series of the anime
Lupin III, a crime drama focusing on the exploits of the series' titular character. [23] When developing the series' story, Watanabe began by creating the characters first. He explained, "the first image that occurred to me was one of Spike, and from there I tried to build a story around him, trying to make him cool. "[36] While the original dialogue of the series was kept clean to avoid any profanities, its level of sophistication was made appropriate to adults in a criminal environment. [23] Watanabe described Cowboy Bebop as "80% serious story and 20% humorous touch". [39] The comical episodes were harder for the team to write than the serious ones, and though several events in them
seemed random, they were carefully planned in advance. [31] Watanabe conceived the series' ending early on, and each episode involving Spike and Vicious was meant to foreshadow their final confrontation. Some of the staff were unhappy about this approach as a continuation of the series would be difficult. While he considered altering the ending, he eventually settled with his original idea. The reason for creating the ending was that Watanabe did not want the series to become like Star Trek, with him being tied to doing it for years. [31] Development[edit] The project had initially originated with Bandai's toy division as a sponsor, with the goal of selling spacecraft toys.