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186"Mash Burnedead and You Look, You Lose Your Life"Transliteration: "Masshu Bāndeddo to Abunai Atchi Muite Hoi" (Japanese: マッシュ・バーンデッドと危ないアッチ向いてホイ)Directed by : Harume Kosaka
Storyboarded by : MarrYū SaitōFebruary 17, 2024 (2024-02-17)[18] Margaret defeats both Carpaccio’s teammates so stage 2 ends with Mash, Finn, Dot, Lance, Margaret and another student named Leblanc Russel having passed. Margaret receives implied permission from Divine Visionary Orter Madl to destroy Mash in stage 3. Mash meets Divine Visionary Kaldo Gehenna who offers to grant Mash an immediate pass on the exam if he beats him in 3 games of “You Look, You Lose”. Mash wins if he avoids looking where Kaldo points and Kaldo wins if his magic attacks force Mash to look where he is pointing. Mash dodges the first attack, punches away the second, then explosively jumps over the third which would have been fatal if it touched him. He then loses by accident when a passing owl steals his cream puff, so Kaldo declares it a draw but is puzzled why Mash is trying so hard to become Divine Visionary when it is clear Margaret is going to win.
[20] The concept was similar to that of Danganronpa, a battle royale style death game in a closed environment between high school students, but the idea was too gruesome and was consequently scrapped. After tweaking the concept, Kodaka successfully pitched it to the company and the game went into production, becoming Danganronpa. [20] The word "Danganronpa" originated from character designer Rui Komatsuzaki which was first written in kanji but it was later taken to katakana for the logo. [21] Kodaka cites David Lynch as a major inspiration when making the games. He stated "As opposed to being about death, these are games about playing for your life, since killing is much less purposeful without a motive to justify it. This is something you can really see with all his titles. ". [22] The first game in the series, titled Danganronpa: Kibō no Gakuen to Zetsubō no Kōkōsei, was produced by Yoshinori Terasawa, who was inspired by movies such as Saw and Cube. The game uses a distinct "pop art" style featuring fluorescent pink blood. The game's scenario was written by Kodaka, with character designs by Rui Komatsuzaki. In February 2014, Kodaka revealed on his Twitter account that the story of Danganronpa was inspired by the Sega Dreamcast game Illbleed, as he loved how "crazy" it was.
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