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He gets excited and recognizes Baki as a his "prey", leaving the arena while he says to Mitsunari that he'll be waiting his call. He flies to Africa and fights against a lion. Hanma Baki[] Combat Shadow Fighting Saga[] While Yuujirou in Africa, a giant monstrous elephant was rampaging and killed 41 humans and 977 animals. After the elephant destroys the task force lead by Saman, Yuujirou shows up and kills the elephant very easily, right after this he leaves and goes to a "summer-house" and stays for a while. One day, Gerry Strydum visits him. Then, Yuujirou learns by Strydum about Baki's special training, and he laughs at this because of how "ridiculous" he finds that way of training.In the top screen is the map, which records the player's progress as they explore the castle. Vampire Killer, released in 1986 for the MSX 2 computer and developed alongside the original Castlevania (the two share the same title in Japanese), departs from the more straightforward platforming gameplay of Castlevania, instead introducing an open-ended, exploration-heavy form of gameplay. Castlevania II: Simon's Quest featured nonlinear gameplay even more open-ended than that of Vampire Killer, with several exclusive elements such as a world map the player was free to explore and revisit. The player could also purchase supplies, equipment and weapon upgrades in several different towns, making it more like an action role-playing game. It introduced a persistent world with a day-night cycle which altered gameplay, and offered three possible endings depending on the time it took to complete the game. Castlevania III: Dracula's Curse for the NES has more in common with the original NES Castlevania and added features, including nonlinear elements such as alternate branching paths with different stages and alternate endings depending on the player's choices, as well as multiple player characters. A turning point in the gameplay mechanics of the series was Castlevania: Symphony of the Night. Expanding on the open-ended style of gameplay previously used in Castlevania II: Simon's Quest, Symphony of the Night's style of gameplay has been termed "Metroidvania" due to its similarities with the nonlinear and exploration-focused side-scrolling games of the Metroid series. It used role-playing elements, such as collectible weapons, armor and hidden orbs. Many subsequent Castlevania games have since followed this template. Plot and setting[edit] See also: List of Castlevania characters Castlevania series fictional chronology Original series 1094: Lament of Innocence
1476: Dracula's Curse
1479: Curse of Darkness
1576: The Adventure
1591: Belmont's Revenge
1691: Castlevania
1698: Simon's Quest
1748: Harmony of Dissonance
1792: Rondo of Blood
1797: Symphony of the Night
1800s: Order of Ecclesia
1917: Bloodlines
1944: Portrait of Ruin
2035: Aria of Sorrow
2036: Dawn of Sorrow
Lords of Shadow series 1047: Lords of Shadow
1073–1101: Mirror of Fate
1102–2057: Lords of Shadow 2 Sources:[41][42][43][44][45][46][47][48] The Castlevania franchise heavily references the horror films produced by Universal Pictures and Hammer Film Productions.