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The direction of the adaptation weirdly parallels the writing. It’s lacking in all but one aspect, which is the pacing. I think everyone and their
mother have commented that every episode feels like it only lasts 5-10 minutes, it’s very engaging. But outside of pacing, the direction isn’t all that much. The series director is Omata Shin’ichi, a Studio Shaft graduate also known for Kaguya-sama and Shouwa Genroku Rakugo Shinjuu. You can clearly see this with the visuals of the show being full of recognizable “shaftisms,” yet those feel like mechanical surface copying without any underlying substance, especially when measured against other ex-Shaft directors such as Itamura Tomoyuki (Vanitas and Youfkashi no Uta) whose “shaftisms” look like a genuine artistic vision.
For example, the "glitchy green screen" and the "archaic wipe transition" effects are just failed "ironically bad" stylizations. Because stylizations are supposed to have style to them, there is nothing stylish about a wipe transition, anyone can do them in Windows Movie Maker, it takes no thought or effort. And wtf do green screen effects have to do with a murder mystery set in the XIX century? It's the last genre you'd expect to see CGI special effects in, there is no thematic connection, again, it's just pretentiousness.
The director also took the worst possible lesson one could take from working on the Monogatari franchise: how to fuck up the narrative by arbitrarily
changing the arc order. The anime starts with an (original?) lore-dump episode that irreparably ruins the actual first arc of the story (episodes 2-4 of the anime) by retroactively turning all the plot points revealed there (for the first time, in the proper order) into pointless repetition (like the reveal of which exact supernatural beings the main couple are), as well as deflating many intended to be tense moments (like when the main character who’s been acting as a goofy clown for the entire arc reveals himself to be an insanely strong fighter in the arc finale - but we’ve already been
spoiled on that by the first episode).
Toho is set to distribute the film in Japan. [140][141] On December 12, 2022, Netflix announced that they had acquired the rights to the film with Joby Harold writing the screenplay. [142] Video games Console games Main articles: My Hero One's Justice and My Hero One's Justice 2 A video game based on the anime, My Hero Academia: Battle for All (僕のヒーローアカデミア バトル・フォー・オール,
Boku no Hīrō Akademia
Batoru fō Ōru), was announced in November 2015. [143] The game was developed by Dimps and published by Bandai Namco Entertainment for the Nintendo 3DS, where it released in Japan on May 19, 2016. [144] My Hero Academia has also received three video games developed by Byking and published by Bandai Namco Entertainment. The first, titled My Hero One's Justice (僕のヒーローアカデミア One's Justice, Boku no Hīrō Akademia Wanzu Jasutisu), was released for PlayStation 4, Nintendo Switch, Windows, and Xbox One on October 26, 2018.
[35] On July 1, 2016, it was announced during Toonami's Anime Expo panel that the series
would begin airing on July 17, 2016. [36][b] The series has been also licensed by Viz Media
Europe in Europe, the Middle East, and Africa. [34] Kaze UK and Manga Entertainment handle the distribution of the series in the United Kingdom. [38] Madman Entertainment handles distribution in Australia and New Zealand, and also simulcast the series on AnimeLab. [39] A second season was confirmed in September 2016. [40] On September 25, 2017, it was announced that One-Punch Man would be changing both its production company and director.