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03. In one stage you might be duking it out in a rainstorm, but by the second round it will have dissipated, leaving only the wet streets as a reminder. Oddly enough, it was also the first fighting game to actually allow two players to team up on an enemy at the same time. Until Capcom's Street Fighter Alpha 3, it was the only game to have such a feature. Art of Fighting (1992, NeoGeo)Also appearing on: Super Nintendo (1993), Genesis (1994)
The Art of Fighting was the second fighting game to be released by SNK, following the release of Fatal Fury in 1991. Like Fatal Fury, AOF had numerous innovations to it that would not be equaled until very recently. Unlike other fighting games, AOF had two meters, one designated for vitality and the other for spirit. The spirit bar was used to gauge how many special moves you could use in a fight. For instance, if you threw a fireball, your spirit bar would decrease. Once you ran out of spirit, you couldn't perform your character's special attacks. It was a nice micromanagement factor that no other series has ever implemented.
[54] The character designs have been praised; critics said they are different from each other. [55] Samuel Arbogast of Theanime. org said the flashback sequences were annoying. [56] Lori Lancaster of Mania Entertainment called the plot wonderful, and said it is "[a] bit of a tragic coming of age story mixed in with the Odyssey". She wrote, "There is enough action, drama and comedy mixed in to keep most viewers interested. This is one of those anime series that is likely to become a classic. "[55] The series has also received some negative reviews, with Maria Lin of animefringe. com saying that the show's themes "are held hostage by. excessive sentimentality".
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