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August 5, 2016. Archived from the original on June 17, 2023. Retrieved February 15, 2023. ^ ぴあ独占対談 浦沢直樹×ポン・ジュノ (in Japanese). Pia Corporation. Archived from the original on August 27, 2021. Retrieved December 1, 2020. ^ Mateo, Alex (July 9, 2021). "Viz to Release Demon Slayer Spinoff Manga, Dragon Quest: The Adventure of Dai, Alice in Borderland, More Manga". Anime News Network. Archived from the original on July 9, 2021.

Comic Natalie (in Japanese). Natasha, Inc. August 9, 2018. Archived from the original on October 29, 2021. Retrieved November 2, 2021. ^ 【1月9日付】本日発売の単行本リスト. Comic Natalie (in Japanese). Natasha, Inc. January 9, 2019. Archived from the original on November 2, 2021. Retrieved November 2, 2021.

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Animerica (801): 14. ^ Sunrise Broadcast 2 Archived June 19, 2012, at the Wayback Machine – Sunrise ^ "Cowboy Bebop - TV Guide". TVGuide. com. Archived from the original on April 18, 2020. Retrieved April 16, 2020. ^ "'Cowboy Bebop' Live-Action Series Coming to Netflix". Anime. Archived from the original on May 26, 2020. Retrieved May 20, 2020. ^ "'Cowboy Bebop' Live-Action Series a Go at Netflix". Δ Most rated apps Minecraft v1. 20. 62. 02 Mojang Spotify Premium v8. 10. 9.
While working at Sony, Chad produced Cardinal Syn for the PlayStation. GS: And then you changed jobs to go to work for Electronic Arts. You're no longer at EA, but you've expressed the desire to go back. What did you do during your time at EA, and why do you have such a strong desire to rejoin the company? CO: I was hired to produce online games. I produced a couple of games and was the integration producer for Earth & Beyond Online. EA has always been a company that I liked since I was a little kid playing games on my Atari 400 computer. Games like Archon, Mule, and Pinball Construction Set were the greatest games around compared to their competitors. It was always a dream of mine to work there. GS: Recently, SNK NEOGEO USA CONSUMER CORPORATION (that's one mouthful of a name, and the company insists it be spelled out in all caps) has had problems with Sony's concept approval department in getting Metal Slug 3 for the PlayStation 2 released in North America. You worked at Sony. Can you give me an idea of how the concept approval process works and why, in your personal educated opinion, you think Sony has issues with Metal Slug 3? CO: No one really wants to deny any game from coming to the PS2, but there are only so many games that can come out in a single year, and they (Sony) prefer to approve those games they feel will be successful--so as not to waste the time of the publisher or Sony.